Medium

Mudcrab Titan

A type of larger mudcrab mentioned in dialogue.

Three creatures are commonly encountered in Vvardenfell's coastal and water environments. The mudcrab, and its larger cousins the king mudcrab and mudcrab titan, are large but unaggressive. Slaughterfish are small but very aggressive, and the larger varieties, the blind slaughterfish and the electric slaughterfish, are quite dangerous. But the most dangerous water creature is the large and powerful dreugh and the dreugh man o'war.

King Mudcrab

A type of larger mudcrab mentioned in dialogue.

Three creatures are commonly encountered in Vvardenfell's coastal and water environments. The mudcrab, and its larger cousins the king mudcrab and mudcrab titan, are large but unaggressive. Slaughterfish are small but very aggressive, and the larger varieties, the blind slaughterfish and the electric slaughterfish, are quite dangerous. But the most dangerous water creature is the large and powerful dreugh and the dreugh man o'war.

TR Firemoth: Ruined Gatehouse

Fort Firemoths Gate House

Occupied by skeletons, the interior should be "generic gatehouse" but fallen into disrepair. As this is one of the biggest defensive structures, ambush points, barricades, or things like that, should be incorporated if feasible.

Use com/imp M furniture ext coordinates -8, -11  " Ascadian Bluffs Region" 

https://www.tamriel-rebuilt.org/releasefiles/firemoth-section-4965

TR Firemoth: Mine

Fort Firemoths Mine

One exit, the other is in the Ruined Keep, later the restored Keep.

The mine should - from this entrance - start as a low-yield glass mine and change into a low-yield ebony mine a few levels down. "Low yield" means that veins should be few and far between - no more than 2 per level.

TR Firemoth: Sulfurwatch Keep

Fort Firemoth's companion naval base.

Formerly the seat of the Navy, it has now been taken over by the undead.

The entrance should feature a barricade (overturned tables) where skeleton archers will hide behind. The upper floor of the square building (quarters) is now merely ruined, same with the tower (guard deloyment quarters and ship repair storage). The interiors should all show signs of abandonment following heavy fighting and will be populated by roaming skeletons.

Use com/imp M furniture ext coordinates -8, -10 " Ascadian Bluffs Region" 

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