Added some very low end/mid-range/high end spells that were missing from across the series. Spells are from Arena, Daggerfall, Battlespire, Stormhold, Dawnstar and Shadowkey. If anything seems similar to spells already in the game, they have different stats, sometimes being cheaper to buy/cast, so would be good to use in starter areas.
Velothi tower at the edge of the world. Currently home to a trio of shipwrecked pirates who have run into a nasty surprise - claimant's discretion, perhaps a powerful ghost, or a cursed artifact? - in the lower levels, and barricaded themselves in the dome.
Should be two cells: a lower level that hasn't been touched in centuries and the dome/entrance, where the castaways are living.
A coastal grotto on the northern tip of Olanar. Unremarkable aside from the fact that it is full of daedra from Tel Inan and happens to be the current resting place of King Orgnum's Coffer. There should be a skeleton near the Coffer's resting place. Probably be nice if the Coffer is sitting in a pile of coins.
A trap door or similar should connect the grotto to the vault of Tel Inan.
The abandoned former home of an extremely reclusive magelord of House Telvanni. The owner has been deceased (natural causes) for several decades, but Olanar is remote and the tower is still full of traps and summoned daedra, so Tel Inan's treasures remain.
Tower should be at least two cells - the main tower and an underground vault, which connects to Shaav Grotto. There are intentionally no doors at ground level. The place should be well-furnished, but not lavish, and with some signs of decay.