-and may still give error messages (already removed crashes in section?) after Stabby-Jak asks, if you find Reynant Alciente or talk and decline to help, you can't tell Stabby-Jak where he is. can't just edit it, the rest of the quest only works if you accept to help Reynant, and makes Stabby only appear after talking about business matter if you say you don't know, disp 70 gives the wrong journal Stabby-Jak's greetings don't update under some conditions, Stabby-Jak never leaves the barristers cell
There are dialogue results with spaces around " -> " the spaces give errors if there are quotes on the targeted ID. Those in Mainland don't have quotes but should be changed so they aren't a bad example.
Mainland Gold_Dae_cursed_001 Gold_Dae_cursed_005 are used in some cells, and shouldn't be.
Data now has T_Com_GoldCoinDae_05 T_Com_GoldCoinDae_25 which can be used instead, but not inside containers or they'll create an error: "Did you add a new type of gold? It needs to be added to the TES3Container.cpp file"
Data they weren't supposed to be placed in containers anyway but add a comment in their scripts in case it's not obvious
Other than the vanilla troopers, TR's Imperial Legion soldiers wear asymmetrical pauldrons attributed to them via leveled lists.
This randomized equipment (left shoulder imperial legion, right shoulder some leather variation, for example) does not really fit to the uniformized, standardized image of the legion.
When going north form the city of Gorne on the island of Gorne you will encounter a monster coming down from the mountain to the east of you, if not then go nearer to the mountains. As soon as you attack him the game crashes. Encoutered it in OpenMW but could be in vanilla too.
After realizing the guards were missing weapons, I realized the archers are also missing shoes. I suspect many generic npcs have somehow lost some posessions.