T_De_SetInd_I_FloorMetal_01 has collision only on one side. Meaning that player can get stuck inside the mesh, and can jump through it on one side, and cannot pass through the other. These are used to detail walls or be used as windows sometimes. So the fact that it is not limited to being just for floors is an issue.
When I enter the Legions Headquarters at Old Ebonheart a certain block of text appears, with something along the lines of "You hear voices downstairs referring to you as the standing officer, and that someone has to go meet you." Moments later, the instant I come face to face with a Legion NPC inside the building, the game is caught in a generic guard dialog box from which there is no way to get out.
Appear in world but can't be picked up until their quest is started. I swear there was part of their script that gave you a vague journal entry but didn't officially start the quest.
Resolution - either fix that part of the script, or disable until quest start. Yes the notes are supposed to be put there ~100 years ago, but maybe the cultists/nixhounds just happened to find it in a pile recently
Just a quick one. When exploring around Necrom I picked up the map for the Southeast regions of the Telvanni lands (The Sacred Lands: South East), and noticed that the graphic on there is all stretched out of shape. The ID within the console is t_sc_mapsacredlandssoutheasttr