Title. TR_m3-278_sc_placeholder in the Imperial Archaeological Society headquarters in Old Ebonheart uses its ID as its actual name, and has no contents. Supposedly we should update this one to match the vanilla "Guide to X" scrolls that accompany it.
Edit: actually, this int contains multiple items that are still placeholders and use their placeholder ID as name.
Looking at the dialog editor, there are several more topics that might need this fix, though they seem less likely to occur: anonymous writer Big Helende Gentleman Jim Stacey
The dialogue about reporting your illegal items had like half the lines removed on merge somehow.
There used to be multiple different fees depending on your responses - now there is either comically large fee or no fee You can also get stuck in an endless loop
All NPC's in Almas Thirr have a small grammatical error under the topic "Almas Thirr" where the word "be" is ommited from the sentance "all sorts of people can found here". Also the word "It's" is written with a capital I mid sentance a bit lower down. Check the screenshot for more details. I know it's a very minor isue but TR has high standards to live up to
Ardur Salvendu in Port Telvannis sends player to reclaim a slave he sold to wrong person. He tells player "it was a female of one of the races of men". The slave is Elisa, a Bosmer located in Ero Endravel's House. Her owner identifies her race as Nord. It is strange that Salvendu and Endravel cannot distinguish mer from human. I suggest changing Elisa's race to Nord.
The item <Cursed Gem Spawn Point> can be found in one of the daedric shrines (I can't remember which one exactly, sorry). Presumably it should be hidden.
in the OE MG cursed gems quest you can keep talking to Maniel and he will conjure an unlimited amount of dremora allowing you to obtain lots of daedric weapons - by talking to him again before killing the first dremora.
1. Could probably have some more variation depending on region. 2. Is this completely accurate? The guards in Port Telvannis mention they're officers of Telvanni Custom and Imperial Law. Clearly based on the punavit situation different houses consider different things to be crimes. They enforce Imperial Law, except slavery. If anything it sounds like their greeting should be "I keep order and enforce the law." just as a generic. That being said we aren't replacing vanilla dialogue, but we can have our bonemolded guards say whatever we like.
Problem one: When you get sent to the Dwemer ruin to find constantins axe and then go back you get told if there isnt something that would identifie who L is. Problem is that you now need to go back a second time to get the dagger. Isnt there a way to fix that?
Problem two: You get no journal entry for finding the scroll of Karaman.
Problem three: Could the journal please also say that you need to look for a scroll?