The quest "House Telvanni: A Warning in Firewatch" is well designed and clearly intended to allow players who wish to decipher the message themselves to warn Vaneris Theneria immediately, without getting Nevrile Omayn's help first. If a player does this, they can warn Vaneris and will then receive a single journal entry, TR_m1_wil_KtM_2a 101, instructing them to meet Vaneris at the Lost Crab and to inform Nevrile Omayn of what has happened. But Vaneris will not appear at the Lost Crab until the player has begun the next quest, and Nevrile Omayn has no relevant dialog in this situation - t
In most (if not all) of the inns I've visited on the mainland, the publican's dialogue says that they're going to charge you 25 gold for the night. However, only 10 gp is removed from the player.
Vhul - Sodeen (TR_m3_sodeen), the Redguard wizard in Vhul, has the Who's there? bug from almost all angles. But you can get him to speak from certain angles so this is fairly minor. - Marayn Voldal, the innkeeper of the Hound in Vhul, greets the player with "Another outlander visits Vhul. You ought to keep to your own people), despite running an inn that caters to outlander visitors. - Idruvi Naran, who wanders around in Vhul, has a barter option but no goods to barter
So, I was hoping by now this would get fixed but it looks like it won't unless I report it. I figured it was an obvious issue. Anyway the weapon "Orcish Longsword" has a clipping problem when held. I've enclosed a screenshot of the issue below.
And before anyone asks, it affects vanilla hands too so it's not a Better bodies related bug.
There is a block in the way of the stairs in Akamora which it is impossible to walk over. It is possible to jump over the block, but there is no way to climb the staircase without jumping.
(I had to shrink the image in order to fit under the uploader)
While playing TR_Preview in TES3MP, standing outside of Oran Plantation (specifically near the entrance of the manor) spams the OnObjectLock packet for refId "TR_m4_door_helserifarm". In singleplayer, this doesn't seem to cause any issue. In TES3MP, it fills the server with OnObjectLock packets and prevents a lot of pings.
This is likely attributed to the script "TR_m4_door_helserifarm_script" attached to the door.
In TR_m3_TG_Fentus5, the quest where you have to rescue Antio Florane of the Thieves' Guild from a Dwemer ruin, Antio Florane did not spawn -- the staff that he was supposed to be stealing does spawn.
I am at the point where the two apprentices, Kelkemello and Saturius, have to perform three challenges in order to become the new court wizard. However, at the second challenge the quest does not continue. After telling Caros Cocceius that the two apprentices are ready for the second challenge, Kelkemello fails to summon anything once the prompt is given. At this point, any dialogue with either Caros Cocceius or Kelkemello is locked, and I'm only able to say 'Goodbye' so I can close the dialogue screen.
So the interiors of Zanammu could use some work. There's several places where it's difficult for a player to get through because the ground is at a slope and the entryway near these slopes is too low. so the character can't easily get through because they're too tall.