Balen Salavel is an shipmaster in Hla Oad TR_Travels changed her destinations to Seyda Neen and Gnaar Mok (Along some preview settlements). When you talk to her she gives you this information and on the map that shows all the new travel destinations she travels to Seyda Neen and Gnaar Mok. But in game she can take you to Seyda Neen and Ebonheart. This becomes extra confusing because from Gnaar Mok you can take a boat to Hla Oad.
Exiting a certain door in the Necrom Temple Pathway sticks the player in geometry that leaves them floating and unable to escape the immediate area of the doorway. The door I on the overhanging interior balcony. I initially saw this glitch with an Altmer, but tested it with different races and the bug is identical on all of them.
When attempting to enter the door from the outside (via levitating onto the balcony) the player is met with an invisible bubble surrounding it. The door can still be interacted with to enter the building.
MinerMan says: Double check that these have a <BR> at the end, otherwise text will be lost. T_Bk_BirdgoblinsSHOTN T_Bk_CollectedYsmritisSHOTN T_Bk_ConfessionsAndResortTR T_Bk_CulturalErasNordsSHOTN T_Bk_DresSlaveTradeTR T_Bk_EmeraldsTR T_Bk_HandbookOfTheDevoutTR T_Bk_HistorySaturailaSHOTN T_Bk_LastStorySirofSHOTN T_Bk_LilyOfDibellaSHOTN T_Bk_MalahkOrcsTR T_Bk_MapsM2-1TR T_Bk_MapsM2-2TR T_Bk_MapsM4-1TR T_Bk_MapsM5-1TR T_Bk_MapsM6-1TR T_Bk_MilitaryTacticsTR
The doormarker at the entrance to Gormoro Grotto near Gorne is too high and causes the player to be partially clipped into the geometry. It does not result in a softlock.
The scroll script TR_m1_Q_MalaInterventionScript didn't work. Even the failure message was not shown on android port of OpenMW. Originally reported on discord
so Alnas Driln's shack door over looks a pit. It's only a visual bug though because the collision of the Hlaalu platform and the house overlapp allowing you to walk on the air. Aside from this, it just seems silly to have your door over a drop into the water below.