The doormarker at the entrance to Gormoro Grotto near Gorne is too high and causes the player to be partially clipped into the geometry. It does not result in a softlock.
Because soul anchor is now changed to the Tamriel Data naming due to having it's own model, the quest "A Coldharbour Kneehaul" cannot progress due to it still only recognizing the old "TR_m1" naming scheme, instead of "T_Dae_UNI" one.
The quest "House Telvanni: A Warning in Firewatch" is well designed and clearly intended to allow players who wish to decipher the message themselves to warn Vaneris Theneria immediately, without getting Nevrile Omayn's help first. If a player does this, they can warn Vaneris and will then receive a single journal entry, TR_m1_wil_KtM_2a 101, instructing them to meet Vaneris at the Lost Crab and to inform Nevrile Omayn of what has happened. But Vaneris will not appear at the Lost Crab until the player has begun the next quest, and Nevrile Omayn has no relevant dialog in this situation - t
There are complimentry cookies in Menaan, Nadra Arvel's House. Cookies are in the process of being wiped from the face of Tamriel, and these are no exception! These should be renamed to Compilmentry Biscuits.
Vhul - Sodeen (TR_m3_sodeen), the Redguard wizard in Vhul, has the Who's there? bug from almost all angles. But you can get him to speak from certain angles so this is fairly minor. - Marayn Voldal, the innkeeper of the Hound in Vhul, greets the player with "Another outlander visits Vhul. You ought to keep to your own people), despite running an inn that caters to outlander visitors. - Idruvi Naran, who wanders around in Vhul, has a barter option but no goods to barter
The bug concernces the ending of the Stendarr Tower haunting quest. The last dialog line the ghost has is conditioned to the death of the wrong person. The supplier is actually Haladroth ( TR_m3_Haladroth ). Also the quest doesn't account for situations when the player kills one of the suppliers, but lets the other live. Issue first discovered with 18.07 but confirmed in the internal TR_Mainland release.
There is a block in the way of the stairs in Akamora which it is impossible to walk over. It is possible to jump over the block, but there is no way to climb the staircase without jumping.
(I had to shrink the image in order to fit under the uploader)
While playing TR_Preview in TES3MP, standing outside of Oran Plantation (specifically near the entrance of the manor) spams the OnObjectLock packet for refId "TR_m4_door_helserifarm". In singleplayer, this doesn't seem to cause any issue. In TES3MP, it fills the server with OnObjectLock packets and prevents a lot of pings.
This is likely attributed to the script "TR_m4_door_helserifarm_script" attached to the door.
In port telvannis in the Telvanni Council House: Chambers (purple crystal room where the mouths are). when i go in the door i get stuck in stairs/wall of the door. I am playing an Argonian.
I fixed this in my game by disabling a piece of the "wood/vine" part of the staircase coming into the crystal room, i believe it was the inner most ring.