19.12

Broken quest: A Warning in Firewatch

The quest "House Telvanni: A Warning in Firewatch" is well designed and clearly intended to allow players who wish to decipher the message themselves to warn Vaneris Theneria immediately, without getting Nevrile Omayn's help first.  If a player does this, they can warn Vaneris and will then receive a single journal entry, TR_m1_wil_KtM_2a 101, instructing them to meet Vaneris at the Lost Crab and to inform Nevrile Omayn of what has happened.  But Vaneris will not appear at the Lost Crab until the player has begun the next quest, and Nevrile Omayn has no relevant dialog in this situation - t

OE, Vhul and surrounding area dialogue bugs

Vhul
- Sodeen (TR_m3_sodeen), the Redguard wizard in Vhul, has the Who's there? bug from almost all angles. But you can get him to speak from certain angles so this is fairly minor. 
- Marayn Voldal, the innkeeper of the Hound in Vhul, greets the player with "Another outlander visits Vhul. You ought to keep to your own people), despite running an inn that caters to outlander visitors.
- Idruvi Naran, who wanders around in Vhul, has a barter option but no goods to barter

Stendarr Tower Haunting bug

The bug concernces the ending of the Stendarr Tower haunting quest. The last dialog line the ghost has is conditioned to the death of the wrong person. The supplier is actually Haladroth ( TR_m3_Haladroth ). Also the quest doesn't account for situations when the player kills one of the suppliers, but lets the other live. Issue first discovered with 18.07 but confirmed in the internal TR_Mainland release.

Oran Plantation calls door lock in "3, -27" repeatedly

Found in: Aanthirin area

While playing TR_Preview in TES3MP, standing outside of Oran Plantation (specifically near the entrance of the manor) spams the OnObjectLock packet for refId "TR_m4_door_helserifarm". In singleplayer, this doesn't seem to cause any issue. In TES3MP, it fills the server with OnObjectLock packets and prevents a lot of pings.

This is likely attributed to the script "TR_m4_door_helserifarm_script" attached to the door.

OpenMW collision: Telvanni Council House Chambers Door Problem

In port telvannis in the Telvanni Council House: Chambers (purple crystal room where the mouths are).  when i go in the door i get stuck in stairs/wall of the door. I  am playing an Argonian.

I fixed this in my game by disabling a piece of the "wood/vine" part of the staircase coming into the crystal room, i believe it was the inner most ring.

I got stuck every single time I went in the room.

Thank you for all the great work you do.

 

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