20.02

Broken dialogue topic "Dwemer ruins" in Dagon Fel

With TR_Mainland.esm from the 20.02 release enabled, every single time I ask a NPC in Dagon Fel or any of its interiors about "Dwemer ruins" they all just spit out the same word - "DELETME". I have the slightest gut feeling that this could just be placeholder text that was accidentally left in but I'm not entirely sure. I first noticed this in a modded installation I was putting together but I'm still getting "DELETME" as a response in a freshly installed GOG version of Morrowind with nothing but the standard Bethesda .esms, Tamriel_Data and TR_Mainland ticked in the launcher.

Turosi Salvel has two houses

For the quest Noise Off you have to locate Turosi Salvel. He owns a house which is empty and looks a bit plain, on the south/central side of town.

Report time: 2020.03.26 18:25:23 UTC
Content file: TR_Mainland.esm
RefNum: 278751
RefID: active_de_p_bed_04
Memory address: 0000015901E2D460
Cell: Port Telvannis, Turosi Salvel's House
Coordinates: -134.176 16.2795 31.469
Model: meshes\f\Active_De_Bed_04.NIF
Script: Bed_Standard

Shara Mantiti's house is not properly linked up

Shara Mantiti's House. Her door is on the outside of a pod, without any walkway. You can float to it. If you exit, you get placed somewhere on the floor outside, precisely below it.

Report time: 2020.03.25 19:44:49 UTC
Content file: TR_Mainland.esm
RefNum: 275758
RefID: in_t_housepod_door_exit
Memory address: 0000021CCA869360
Cell: Port Telvannis, Shara Mantiti's House
Coordinates: 384 0 0
Model: meshes\d\In_T_housepod_door_exit.nif

 

A Coldharbour Keelhaul will not update

There is an issue updating to Index 85 in the quest after killing Devas Terano. When Talking to the Daedroth you receive the message you see in the screenshot. I was able to bypass this by using a console command to update to Index 85.

I tried to follow the quest instructions. Heading to Baelkashpitu as soon as I killed Devas Terano, having the Soul Anchor in my inventory. I talked to the Daedroth with the weapon equipped as well as out of my hands.

Another thing to note is that after waiting for 3 in-game days, the quest does not fail either. 

Stuck in Dialogue -- ALL NPCs of the Parliament of Bugs

I just joined Telvanni at the council house in Port Telvannis. I have not touched any Telvanni quests on the mainland. I talk to the various Mouths to receive their quests, and then click on "join House Telvanni" which is available despite me already joining. The NPC (doesn't matter which of them, the behaviour is the same) says I am already in, but I get stuck in dialogue with two options  "Yes I'll pay" and "nevermind". Neither option gets me anywhere, and dialogue is stuck.

Vernis standing in/under the silt strider dock

Report time: 2020.03.23 15:22:35 UTC
Content file: TR_Mainland.esm
RefNum: 148520
RefID: tr_m2_vernis drethan
Memory address: 00000279FAA4E7D0
Cell: Necrom
Grid: 42 -12
Coordinates: 344126 -93132.2 1172.21
Model: meshes\base_anim.nif
Script: T_ScNpc_Mw_Map2

He is standing underneath the silt strider dock of Necrom.

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