21.01

Missing dialogue option in the "No Good Deed" quest

I don't know if this is a bug or mistake, but when I was playing as Hlaalu house member when I've found out that Jar'Jo-Zhid is a Hlaalu spy, in the dialogue with Davor Indri,  where you should tell him who is a spy, there wasn't his name among the answers. 

I could choose Llaynasa, Rulene or Ja'Weer, but not the Jar'Jo-Zhid. There is little sense to choose him if you're part of the House Hlaalu, but you should at least be able to set him up.

Door leading out of Tomaril Manor near Akamora gets you stuck

In Tomaril Manor outside of Akamora (entered during the Fighters Guild: Instructions from an Altmer quest), when traversing the building you initially go through a "lobby" kind of part of the building, then up through a guard tower, then you're supposed to exit and climb stairs outside of the building to get to the next level. Leaving the manor through this door into the exterior to get to the stairs gets you stuck in place inside of the door, and the only way to escape is to go back through the door again back inside.

Taking the boat to Old Ebonheart/Seyda Neen slowly nudges the NPC away (OpenMW)

I use Foryn Gilnith's Shack as my Morrowind base of operations, so I travel back and forth between Old Ebonheart<->Ebonheart<->Seyda Neen all the time on boat. Slowly each time I take these boat paths the sailor NPCs at Seyda Neen (Sentius Veros) and Old Ebonheart (Aeta the Spear) are pushed a little bit further away every time. The one on the Seyda Neen dock has already fallen off of the dock and into the water, and the Old Ebonheart one is getting close to falling off the dock as well.

Missing link between the "Stendarr Tower Haunting" and "The Sorcerer's Apprentices"

Before giving you the quest, Votus Titonian mentions that the castle's master sorcerer could solve the haunting problem, but he's gone missing. 

Turns out, that castle's master sorcerer is Tarhiel, which we know - is dead. After telling so to the Votus Titonian he directs us to the Caros Cocceius to deliver the sad news. 

"Honns in Luck" quest is far from being intuitive.

Honns tells taht he thinks he was cheated by local traders. And that's all. When he gives you the quest he doesn't tell that he wants his items back, nor the list of those items, not even how many of those items there are. 

First time I've got a clue that he wants something back - when I've returned to Honns after dialogue with one of the traders in which I persuade him to admit his crime. Only when Honns asks: "did you manage to get something back? ". I was confused to say the least. 

"Illicit Inspiration" quest suggestions

That was a fun little quest, and I have a couple of thoughts how it can be made even better.
During the walkthrough I had a following problem: when Neel Gymont asked me to bring him 5 bowl, obvious choise for me was to get those from the local potter - Voatrix Xania.
Unfortunately for some reason she don't have a Barter option in the dialogue, so the only way to acquire any pottery from her is to steal it, which does not make any sense.
It would be nice to have more legal option.

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