The shirt models in TR_Data are still not adapted for Better Bodies (or Robert's Bodies) which I would say have become the standard in a modded game nowadays, simply because they are better. This is particularly evident for the female models, where the model used in TR is clipping into the skin at the neck. The models in PT_Data (which are also commonly used in Tamriel Rebuilt) use better-bodies aware meshes, so this should not be too difficult to implement.
On the Mols Hlarsis quest to Deal with his escaped slave Alju-Deekjus I was able to convince Belisathra Mede to return the slave to his owner, she told me to tell 'him' (Who?) to let him know there'll be a guard there for the pickup in an hour. However when I talk to Mols Hlarsis my only option is to tell him I haven't gotten retribution yet or to try convince him to give up.
Dunveri Rodrun of Ouada He is probably meant to be a caravaneer since he is on the gang plank to his ship. He does not offer the "Travel" option. His greeting includes: "Care to see the sights? Where can I take you?" His "trade" option says: "I'm a shipmaster. I can transport you by ship to various destinations for a modest fee." His "destination" option contradicts that: "I transport wares from Tel Ouada to many places on board my ship 'Wave Render'. No personal transports, not even for a %PC_Class%.
If the amulet "Hautharmo's Black Pearl" is equipped when the player has an intelligence of 60 no messagebox will appear. The player will not be able to "destroy" the amulet (by equipping it and selecting a right messagebox option) in the quest until the player intelligence is changed from 60.
During the "The Velk and the Dagger" quest, you can talk to Doranu Othril about the topic "errant velk" before talking to Thal Ullev and advance the quest to stage 30 so long as Doranu's disposition is above 70. This prevents you from starting the quest properly as Thal Ullev will not talk to you about the "errant velk" topic if the quest stage is above 20, and he is the primary questgiver.
As I was going through the caves, I was stopped by an invisible wall where the green x is in image below. The way to get through is through climbing the ground on the left and jumping over.
The bc in the image refers to the rock on the right.
The walls in the priest's room in Aimrah has z-fighting all along it because of a large wall overlayed onto the room shell. I have a proposed asset in the browser to amend the problem.