21.01

Minor Bug: Invisible wall

Invisible Wall/Unwalkable terrain. 

 

 
BC output

I've been walking up the mountain and saw steps going up. On my approach towards the steps, I was stopped by an invisible wall next to this rock (bc 1st shown below) and that invisible wall covers half of the path. I can go on the leftmost part of the path and get through but thought I should mention this for the sake of future experience of others.

 

Placement Bug South of Ildrim

I started playing so I might as well point out anything that might have been glanced over. Minor bugs and all.

I was told to put these placement bugs on the bugtracker so here I am.

I found a rock whose texture doesn't reach the ground.
Imgur Link

If this helps I can keep pointing out minor issues I find as I play the game.

Love the project btw! You're all doing an amazing job!

(I thought it was TR_Mainland since it was in the east but ori says its part of TR_Preview)

Rantela Irenam dialogue loop

There's a bug in Rantela Irenam's (the alchemist in Port Telvannis) dialogue regarding the quest to infiltrate Odrethi Manor. The entry following "choice 1" under the topic "undetected" filters by Journal entry "TR_m1_PT_Mal_2" rather than the correct "TR_m1_PT_Mal_3", which results in a dialogue loop.

TR_Mainland audit: "ignores resist" and "silver weapon" flags

Similarly to the ticket about Tamriel_Data that I posted yesterday, I made a spreadsheet of all the weapons in TR_Mainland.ESM and identified the ones which might have incorrect 'ignores resist' or 'silver weapon' flags. Here are the ones I think have problems. See the linked CSV file (posted on Discord) for the complete list.
 

Bleeding weapons in Peladia Varousha's shop

In Peladia Verousha: Armorer, in Helnim, there is a weapon stand by the front door. The silver spear and steel staff are sticking into the bottom a little bit, although this may be on purpose depending on how you interpret the material at the base of the stand. The silver claymore, however, sticks straight through into the wood floor.

House Hlaalu topic on non-Dunmer Nobles

Leopold Dufrese, a Breton Noble in his house in Helnim, answers the topic "House Hlaalu" as if he were a member, and Dunmer. He is neither. I'm guessing the entry checks for the Noble class but not the Dunmer race. Likely a Bethesda oversight as the vast majority of nobles in the base game are Dunmer. This might be better off being reported to PfP, but you guys could at least fix it for TR nobles.

Kill or be killed nitpicks

TR_m1_Q_KobKAssasinScript
might want to extent time from GameHour <2 to <3 so there's a margin if player briefly stops sleeping at 1 (even though it makes sense that assassin would wait another day if sleep interrupted by something else at 1)

Also could add "through the door" in this dialogue line on topic "my life" to clarify the master bedroom isn't the bottom floor of the pod:
I suggest you go to the master bedroom, and sleep in my bed, to lure out the assassin.

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