23.10

Missing topics

Several town/village topics in earlier maps are missing dialogue responses for Savants and/or Scouts. Additionally, NPCs in Alt Bosara should have a response for Andar Mok. (Filters should match the ones in the "great healer" topic.)

Not all travel NPCs have a "destination" topic.

Kulidon issues

There's a caspering rope that's part of in_ar_07. A pole should be added.

TR_m2_q_18_Winefred is not marked persistent despite being a corpse. (So he plays a death sound when you enter.)

TR_preview Almalexia, Mournhold exterior cell doors linked to interior

I have a strong feeling linked doors to Mournhold interior in exterior cell Almalexia, Mournhold  could cause standard intervention to misbehave short-circuiting it so oftentimes player may land in Mournhold interior instead of some expected exterior, there is a reason why Bethesda implemented transport to Mournhold as dialog scripting command instead of a standard transport link

Caspering in Oethadapilu

The entrance in the interior is a cobbled bunch of daedric wall pieces that don't properly connect to the regular int pieces.

The outside has a caspering Terrain_rocks_WG_01 at 181305.391 -80693.367 1611.107

Also this nearby rock:

RefID: terrain_rock_wg_01
Grid: 22 -11
Coordinates: 181848 -84095.5 3709.12

Various issues in Southern Velothi Mountains

  • Yanashpi Slave Key (TR_m4-476_key) cannot be used to free the only slave in the interior, S'rajan (TR_m4_S'rajan).
  • The slope of the floor just below the entrance in TR_i4-478-Red_sasquatch is so steep that one cannot walk back to the door. Therefore I think characters with a low Acrobatics skill may get stuck here.

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