Thirr Valley

Thirr Valley 08

Thirr Valley 08

A 3 way region transition of AA foothills sloping down towards the Othreleth Woods and a lowland Mangrove swamp. Veloth's path (T_De_SetInd_TxCobbleStone_01) is present across the center of this claim. It should be noted that veloth's true path went through Armun, however you should design the road in the same way as implemented from Hlan Oek to Almas Thirr. One of the River Kanet's sources is in the southwestern corner. This section of Kanet (Kanit?) is above 0 and will use fake water and waterfalls to flow down towards the Saint Seryn dam.

Thirr Valley 07

Thirr Valley 07

A regional transitional claim intended to bulk up the TV release border. Rest Exteriors border cells are encouraged to be border matched with during the development of this claim. The primary focus of the claim will be to create a transition between a dry arid section of Thirr Valley and a dense forested area of Othreleth Woods. This area is populated only by outlaws and escaped slaves, due to the distance from settlements and poor conditions for farming.

Points of Interest:
-Escaped slave camp(s) and/or cave
-Outlaw cave
-Velothi tombs

Thirr Valley Region Rock Texture

Makes it so the texture isn't banded anymore, which used to make some funky looking rock usage and terrain painting very apparent. This new texture has a more "dark edge" to it just like MwGek's Tanna and Geranium plants have with their shading. Makes the region blend together just that little bit more compared to before.

Thanks to chef and minerman for giving me feedback during the development of this texture
Rats helped with the tiling issue

Sadrathim Temple

Sadrathim Temple

Sadrathim temple of the divines, main shrines should be of Stendarr and Zenithar (pending assets), below the shrine should be quarters for the priest and some laymen

Furniture: De_R or de_p (pending discussion) - Upd: we rolled with de_p

Shell: T_De_SetHla_I_Temple_01 (From January 30th TD Addon)

Hlaalu River Watch Armor

Armor for the Hlaalu equivalent of the Indoril Thirr guards.

"Originally intended to only watch the river for escaped slaves, the Hlaalu river watch quickly assumed the role of protecting Hlaalu lands and intimidating any Indoril presence on the other side of the river."
Armor for the Hlaalu Guards from Andothren, through the entire length of the Thirr river to Narsis.
Concept idea and original art by Ateiggaer, redesign by pickles with further elmet redesigns by Dharma PR

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