Closed (Merged)

OE Fighters Guild NPCS

Adds 6 NPCS to the OE Guild hall - 4 in the main hall and 2 in the basement.

The two in the basement have a script that makes them spar every 20 seconds or so (they won't die from it)

Also adds unique greetings to most NPCs in the guildhall. They're all pretty generic but much more interesting than they were before.

changes 10/13/17:
added conditionals of guild membership on certain greetings
added misc items to npcs inventories to match their job (potions on warriors, a bit of gold, food etc)

Awoke and Broke

Moved to the claims browser: https://www.tamriel-rebuilt.org/claims/awoke-and-broke

This quest starts in The Salty Futtocks inn in Old Ebonheart, and only if the player has 1000 gold or more.
When the player rents a bed there and sleeps in it, he wakes up the next morning to find out that someone has stolen all of his gold while he was sleeping. The player then has to figure out who robbed him and recover his gold.

To Catch a Cold

Two quests for the Old Ebonheart Mages Guild, meant to be done back to back.

The first has to do with our Conjurer dude from Ghost in a Gem. He has summoned a frost atronach he couldn't control while trying to help some Imperial Navy dockworkers unload cargo. The frost atronach is now running loose somewhere in the harbor. The questgiver gives the PC a waterwalk spell to get out to it.

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