Closed (Merged)

Bitter Coast Cliffs

Bitter Coast version of the Cliffs that are currently in TR. The Meshes have been edited by Stuporstar to have more of a lip to hang moss off of better. File was uploaded on Discord by Corsair as part of his Bitter Coast overhaul. 

His

I adapted this probably-Indoril folktale to be one of Vivec and of Bhag, who is mentioned in the 36 sermons (number nine):

OM Indoril Pillars

Old Mournhold Style Pillars for OM ruin loacations. Tur Julan for example uses New Indoril Style (Green and light grey) Pillars for planters and bridge supports. This should be used to replace them to help make it look like its all the same style. There may be other OM locations using the newer type of pillars so would need to find those and replace them also.

Sword Mesh Fixes

Usually before I put up an asset for review, I play test it to make sure it looks good in-game, then when that item is merged all is well. But, there are a few I found after the latest data addon that I may have not full tested or overlooked something. There are 3 swords in Data that have an issue that I have now fixed in this asset upload here. The swords in question are:

-Chillrend
-Neb-Crescen
-Sword Not Held

Othreleth Woods Poison Bloom

Poison Bloom originally from TES V Skyrim; a plant that unfolds itself when apporached, and releases a poisonous cloud. In Morrowind this might be hard to do, but the concept could still be the same. I was thinking that the plant is unfolded anyways, but the poisonous gas produced from the plant harms the player (like how lava does) as they approach the plant, but the ingredient is quite valuable. It's a plant that makes harvesting somewhat dangerous as no container in the game harms the player when attempting to extract anything from them.

Nicer leaves textures for bulbtrees

I always thought that something was wrong with the original bulbtree leaves texture, so I decided to make a try for a better and more realistic version. Now you are free to use them in the data as a replacement if you find it fitting well with TR's vision. Otherwise I will make it a mod ;)

Thanks to Rytelier for the base leaves texture. He made a wonderfull work with his Aesthesia Groundcover mod on the Nexus. Without this texture I wouldn't have been able to make it right!

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