Closed (Merged)

More cursed gold and gems

5 and 25 gold that summon a Dremora

For tombs:
5 and 25 gold that summon an Ancestor Ghost
Ruby or Emerald that summon an Ancestor Ghost

EDIT: new file:
- fixes minor issues with gold, now shows count and plays sound like vanilla
- replaced individual gem scripts with 2 generic ones and added diamond and pearl. If merging over previous version, delete the older scripts "T_ScObj_DeTombEmerald" and "T_ScObj_DeTombRuby"

Soap

Because sload soap is not soap.

Could use a different texture to avoid confusion but in the meantime the same model would do.

[Script] Punavit Penalty

Discussed a long time ago in discord.

Punavit should have some kind of penalty to carrying, like perhaps service refusal in the Indoril areas, or indoril guards notice it on you and put a bounty on you. 

One of the suggestions was they send bounty hunters/guards after you if you rest in the Indoril area with it, which might be too extreme.

Narsis Meshes Patched

This optimizes:
•tr_narsis_arena
•tr_narsis_balcony
•tr_narsis_balcony2
•tr_narsis_balcony3
•tr_narsis_guarmap
•tr_narsis_obelisk
•tr_narsis_tower

by cutting down the NiTriShapes and switching from Alpha Blending to Alpha Testing. This improves performance a bit. Tr_narsis_tower has also received additional performance improvements as well as UV fixes and slightly improved vertex shading.

Misc. Aimrah Quest

A low-ranking Indoril Dunmer in Aimrah is trying to set up a trade relationship with the Dres. He/she tells the player the Dres pride themselves on being self-sufficient survivalists (say that ten times face), and so aren't interested in the usual perfumes, clothes, or foodstuffs his Indoril lord is asking him to sell on. The Dunmer instead asks the player to go bring back some items to try bartering with the Dres.

This quest is an ongoing quest, as there are multiple items that the player can give to the trader. Each time they turn it in they get a little reward.

Fixed Mine Entrance

Donated by Infragris.

Something that might be of interest: this is a fixed version of the mine entrance mesh, which had a lot of issues around the steps. Originally made this for PT versions of the mesh, and decided to port it over. I should note there are a lot of texture variants in TR data, so someone might want give those a look-over

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