For tombs: 5 and 25 gold that summon an Ancestor Ghost Ruby or Emerald that summon an Ancestor Ghost
EDIT: new file: - fixes minor issues with gold, now shows count and plays sound like vanilla - replaced individual gem scripts with 2 generic ones and added diamond and pearl. If merging over previous version, delete the older scripts "T_ScObj_DeTombEmerald" and "T_ScObj_DeTombRuby"
Punavit should have some kind of penalty to carrying, like perhaps service refusal in the Indoril areas, or indoril guards notice it on you and put a bounty on you.
One of the suggestions was they send bounty hunters/guards after you if you rest in the Indoril area with it, which might be too extreme.
This optimizes: •tr_narsis_arena •tr_narsis_balcony •tr_narsis_balcony2 •tr_narsis_balcony3 •tr_narsis_guarmap •tr_narsis_obelisk •tr_narsis_tower
by cutting down the NiTriShapes and switching from Alpha Blending to Alpha Testing. This improves performance a bit. Tr_narsis_tower has also received additional performance improvements as well as UV fixes and slightly improved vertex shading.
Chitin pauldrons without the ugly brown pads, closer to the earlier Morrowind game concepts. Named "Rearbrace" in the file, could go with "Light Pauldron" instead.
A low-ranking Indoril Dunmer in Aimrah is trying to set up a trade relationship with the Dres. He/she tells the player the Dres pride themselves on being self-sufficient survivalists (say that ten times face), and so aren't interested in the usual perfumes, clothes, or foodstuffs his Indoril lord is asking him to sell on. The Dunmer instead asks the player to go bring back some items to try bartering with the Dres.
This quest is an ongoing quest, as there are multiple items that the player can give to the trader. Each time they turn it in they get a little reward.
Something that might be of interest: this is a fixed version of the mine entrance mesh, which had a lot of issues around the steps. Originally made this for PT versions of the mesh, and decided to port it over. I should note there are a lot of texture variants in TR data, so someone might want give those a look-over