Closed (Merged)

That Bloody Orc

Just a really quick idea I wanted to jot down, perhaps there is an Orc in one of the missionaries in OE Castle who snores like a rock every night all night. One of the chamberlains or emmissaries shares a wall with the Orc in the sleeping chambers and its been driving him mad for a while now. He asks the PC to go see [whoever] in the Mage's guild to get a potion of silence disguised as a bottle of (what do Orcs drink???). 'Every night, before he goes to sleep, [Orc's name] downs a bottle of (whatever) like it's the secret to agelessness!

Imperial Archaeology Misc Quest - An Abandoned Blade

idea for archaeology guild in OE basement: (misc quest, appears level >10) a sword whispers to you through the wall, it's trapped in a chest and wants to be freed. No one else in the building has heard it. It can sense you're an adventurer of great promise and begs for a favor. It wants you to use it to kill the one who imprisoned it there.

Watch Out for Blight

Intended to be the capstone (last quest chain) of the OE Mages Guild. (Would actually be better suited for one of the ashy places in Redoran lands, but I figure while we're finishing up OE's Mages Guild...)

Part 1
The questgiver tells the player to help a researcher and her apprentice over in Ildrim, who are investigating the history of the area.

And Ghosts, Too!

A follow-up to the "More Rats?" quest...

Though the batty old lady in "More Rats?" used unrefined velk nectar as a tea sweetener, the player learns the true purpose of velk nectar when the ancestors come acalling.

Andothren NPCing Plans

For planning Andothren's NPCs and dialogue, I have gathered and edited all relevant information from the old forums related to the city's characterization. We can discuss what parts to keep or change at a future meeting. I hope no one minds me going ahead with this. Gnomey mentioned getting it done in the 10-08-2017 meeting summary, and I had some free time.

[Script] Vampire Disguise helm

startscript "vampire_quarra_pc" to become a vampire, player->additem "tr_mort_helm" to add the helm to inventory
 

 

begin tr_vamp_helm

short OnPCEquip
short disguised

if ( PCVampire == 0 )
    return
endif

if ( OnPCEquip == 0 )
    Player->addspell, "Vampire Sun Damage"
    Player->removespell, "TR_vampdisguise"
    set disguised to 0
endif

Pages

Subscribe to RSS - Closed (Merged)