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Ghouls

Undead creatures that can be found almost anywhere on Nirn. 
 

"These undead are the carrion eaters of dungeons, crypts, and other burial places. They feast on human corpses and other rotting flesh. Although they are not intelligent, they have a natural cunning that aids them in finding food. Because of their vile habits, ghouls have a chance of transmitting a disease to those they bite." -Excerpt from Arena

Concept by Xeno. 

Armun Ashlands Rock and Ground Textures

Unique ground textures and rock retextures for the Armun Ashlands (Armun Wastes). The aim of this asset and others is to make the region more distinct from the vanilla Ashlands.

For the ash textures, aim for warm colored or reddish as opposed to the purplish Vanilla ones. There may be some cut vanilla textures to test out.

The rock textures, too, should have a reddish tint to blend in better with red Othreleth Woods and tan Roth Roryn rocks.

Possibly needs concept art or inspiration picks?

Armun Ashlands Flowers

Unique flowers adapted to life in the Armun Ashlands (Armun Wastes) that could roughly fill the same role that Fire Fern does in vanilla. The aim of this asset and others is to make the region more distinct from the vanilla Ashlands.

The color palette should be red-to-brown. Like all flora in the Armun Ashlands, it should look like something tough that can survive anything. The flowers especially should look nasty and thorny.

Needs concept art!

Armun Ashlands Grass

Unique grasses adapted to life in the Armun Ashlands (Armun Wastes). The aim of this asset and others is to make the region more distinct from the vanilla Ashlands.

The color palette should be brownish-reddish (more on the brown side). Like all flora in the Armun Ashlands, it should look like something tough that can survive anything.

Possibly needs concept art or inspiration images?

[PI] Chimeri-Quey Ship Designs

Master claim for all Chimeri-quey ships requiring concept art.
Individual asset claims to be created after ships are fully concepted.
(This does not include the Great Ships)

The Chimeri-Quey prefer ships built for speed and distance, most of their designs being multihull ships such; catamarans, trimarans, and outrigger ships. All of these ships need more concepts to nail them down before full model claims are opened.

[PI] Ynesai Chests

Yneslea had once been strip mined of metal by the Tsaesci, so the chests would lack metal designs and/or frames (just having the metal locks), and would be made out of rattan, bamboo, wood, or a combination thereof. CONCEPTS NEEDED

[PI] Ynesai Town Signs

Business signs for Ynesai towns. From left to right: smith, general merchant, inn, bookseller, alchemist, clothier, pawnbroker. These would be activators and show the name of the store when hovered over.

 

Concept by Pickles.

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