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[HF] Goblin Buildings

Goblin buildings made from the same scrap goblin wood already in TD

While these concepts were drawn for TES3A, these would be usable anywhere goblins can be found, such as beneath Kragenmoor in TR or in the mountains of SHOTN/PC.

Concept art is by Tammilisäke

[PI] Moth Receptacle

Monstrous, not-quite-undead remnants of Quey natives the Empire turned into interfaces through which they could access the Dreamsleeve. The native 'spirit' of Cathnoquey reacted badly to the attempt at opening a Dreamsleeve relay on the island chain, leaving its southernmost island and the "moth receptacles" trapped within an illusionary, non-linear time bubble.

Because of their unstable nature, flickering and shifting effects as well as multiple variants to their appearance are all possibilities for their final design, but it should definitely look 'Mothman-like'.

[PI/SHotN] Wasabi Plant

Wasabi is a plant originally native to Skyrim, but is now mostly grown in a part of Cathnoquey called the Wasabi Run.

Mesh provided by Asylum needs to be fixed (or remade), and could use 1-2 more single variants, and several 'group' variants that are multiple plants in different configurations.

If the Asylum mesh is kept, it should be made less spread out and have smaller leaves.

[HF] Aldmer Ruins

Degraded ruins of the Aldmer, found commonly throughout southwestern Tamriel. These ruins should vaguely demonstrate a relationship to the early architecture of the various elven peoples of Tamriel, such as Ayleid ruins, Velothi towers, and Direnni citadels.

Concept art by Tammilisäke and C-Ted

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