Ruins from the historical 10 Kingdoms period of the Reachmen
The ruins should be based on the Broch , which is a type of cylindrical building made from stacked stones from the iron age in Scotland.
The idea would be that these Ruins can be used as historical markers, as well as locations for dungeons or small reachmen encampments.
They should function quite similarly to velothi towers in placement/execution.
Needs esp and collisions.
The original version is 32 units longer and connects awkwardly to the rest of the set. This version can connect smoothly from multiple directions. Made by Hemaris. I will go through and make edits to existing placements where necessary.
- Fixed T_Rga_SetRihad_X_Column_0X Pieces
- Added Bases to the T_Rga_SetRihad_X_BuildStair_0X
- New T_Rga_SetRihad_X_BuildiWareH_01 building
- Updated redguard Handles with better textures
- Regular doors and Doorframes for buildings and warehouses*
- Dock pieces (T_Rga_SetRihad_X_CityDock_01 - 02, T_Rga_SetRihad_X_CityDockCrv_01 and T_Rga_SetRihad_X_CityDockPla_01-02
- City wall pieces (T_Rga_SetRihad_X_CityWall_03 and T_Rga_SetRihad_X_CityWall_04)
- Simple Crate (T_Rga_Set_X_CrateOpen_01)
An additional SetAnv stair to replace the current scaled up one leading down to the Marina docks
Bridge to be used in Cerezhar claim. It should be able to span across two cells and connect seamlessly to Sutch side.
PT Discussion (for context): Discord
Redguard frigate, meant to be the bigger redguard ship seen in ports such as Rihad. Concept art author is uncertain, with possibility of them being Lutemoth.
Made bespoke bridge piece for Little Arenthia planks bridge replacement
Remade the mesh for Anvil doors, using the same texture as a base, turned into some sort of atlas.
Previous mesh had weird normals, 5 materials (new one has 1) and the textures of the internal rims were mismatched to the shape of the mesh.