File contains scripts for use with Aylied secret walls
T_ScObj_AylBtn_SecWall_example: Script for use on the aylied stone button specifically as it contains both scripting to activate the secret doors and to run the button's animation.
Buttons require the int devs to make a new ID for each button and each button script. The scripts need to be changed per script to point to the ID of the secret door or doors that it controls.
A new double length plaza wall, both to be able to build those walls without any texture seams and as an easy way to shave off a couple refs
This also includes edits to two of the originals to make the textures tile right, split the collision meshes, remove some internal geometry on PlazaWedge_01, and to fix the f-ed up triangulation on the top blocks of the balusters
Heavily edited tr_ex_hlaalu_well_01.nif to use interior textures and removed the overhang to work as a fermentation tank, plus I made it half the size and gave it some legs and a spigot, a very minor taper at the top and another coming out of the bottom. Needed for the Andrethis Brewers and Fishmongers Hall at minimum.
A 1024x1024 wide variant of the SetAnv platforms, based on the revised versions here: https://www.tamriel-rebuilt.org/asset/pc-some-setanv-fixes It's mostly just intended to replace some scale: 2.00 512x512 platforms in Anvil's Marina, but they might come in handy elsewhere too
Claim that is meant to reintroduce assets found in current TData, this time with care about their use and technical standards.
Currently, Cyrodiil has 12 tavern signs (pc_furn_sign_tavern_01-12) which are I believe three designs per four shapes. But during my cleaning work I found out there's plenty of unused signs for taverns that - while differ slightly - have similar feel and really nice designs. Having them for future releases would be lovely.
What I'd recommend claimant doing from technical point of view:
A cavern set that Tribunal was probably supposed to be using considering the texture is called "tx_om_cavern.dds'. Unlike Bloodmoon which did use unique cavern sets, Tribunal resorted to just moldcave. This brings in a cavern set that uses the previous mentioned texture which suits not only the OM tileset better as it was meant for it, but also gives another cavern set to use in the area (Orethan), as Pycave and Lavacave are not gonna be used at all. Suits the grey exterior rocks too.
Architecture set to be used for the surviving Ayleid enclaves throughout Cyrodiil. Weathered/ruined variants of the set's meshes will also be used in Ayleid ruins.