Bugfix

Integration of vanilla integration quests -- integrated into the Mainland

Changelog:

  • Added empty journal ids from vanilla integration quests and uncommented the related checks in mainland npcs' scripts.
  • Cleaned script edits from reviewed vanilla integration quests.
  • Added Bribanne Erien in OE MG, with her stats copied from OE tourney v16 and her unique daedric axe replaced with an ordinary dwemer axe.

Merge notes:

  • Merge this to Mainland before merging any of the vanilla integration quests.
  • Ping Marhaus and let him know that Bribanne Erien has been added in Mainland.

The Dead Pilgrim - Slight revision to Letter to Sadryn

For the Dead Pilgrim quest, the Letter to Sadryn needs a small revision. I used "with all my heart" twice, and I feel this negatively impacts the readability of the letter. My solution was to simply remove "with all my heart" from the second instance, in the second to last sentence of the letter.

 

 

Directions to faction chapters

  • added missing "speak with %Name here at the Temple" for Andothren and Hlan Oek Temple in "join the Temple" topic
  • added Almas Thirr to generic dialogue in "Fighters Guild" and "Mages Guild" topics
  • revised all FG directions, added missing guild halls and tried to restrict them by districts where I could
  • slightly edited the MG directions, they were mostly good
  • added Almas Thirr in "guild guide" topic. In "destination" topic, it was already added before.
  • added missing directions to Almas Thirr, Andothren and Hlan Oek for Temple questgivers.

Fix: Roadsigns pointing to Kartur are still in the game

For TR_Mainland.

Replaces the Kartur roadsigns. Split into two ESPs.

TR_kartur_signs_fix replaces the wooden Kartur signs - most with Veranis signs, one with Omaynis sign, two with Kogotel signs and one I think I just removed outright.

TR_kartur_stonesign_fix replaces the Kartur stone sign with a Veranis stone sign (please review this with the latest T_Data, where a fix for the stone sign was merged)

Changed Runat bounty directions

There was a disconnect between the information given by the questgiver, and what's actually written into the journal. I've followed the suggestion by Denis and changed both to reflect that he only knows they are somewhere near Arvud, and that you should ask the locals. He also marks Arvud on the map now.

Pages

Subscribe to RSS - Bugfix