Terrain cliffs 01, 02, 03 and 04 of the same shape as recently added GL and TV ones. They use the vanilla RM rock 01 texture and should have their texture paths set correctly. Currently used in the AA section file, the mountain range rework bordering Hlaalu-Thirr.
Set contains pieces for walls, floors, stalactites, formations, rocks, holes, collumns and bridges. It's allows for much more freedom than vanilla cave set because of its modularity.
It also contains big sheet of light to fake the exterior effect, ambient sound and example interior.
Replaces the Static Water that is currently in TR with a new texture and rearranged the texture path on the meshes so that it points to the new texture and not the vanilla texture.
An asset request for Thirr Valley Rocks, models and textures. While we have some good, green ones in the Aanthirin, we need orange-yellow ones at the very least.
The rocks should be reminiscent of sandstone, if a bit darker. They should look so that the vanilla Hlaalu architecture looks "at home" in this region and blend right in.