An asset request for Thirr Valley Rocks, models and textures. While we have some good, green ones in the Aanthirin, we need orange-yellow ones at the very least.
The rocks should be reminiscent of sandstone, if a bit darker. They should look so that the vanilla Hlaalu architecture looks "at home" in this region and blend right in.
An asset request for Thirr Valley Ground textures. While we have some good, orange ones in the Aanthirin Ground textures, these are not enough.
The ground should turn more orangeish as the region progresses further south. Shipal-Shin, at the south side will very much look like a redder grand canyon. Of particular note is that they should look so that the vanilla Hlaalu architecture looks "at home" in this region and blend in with the ground and rocks.
I made an orange-tinted version of the vanilla mist assets to add a bit of depth to AT's visuals. I still haven't tested them in-game, and may still adjust them to get the best (hopefully) effect.
Vanilla MW only has cave-to-daedric-ruin transition pieces for the lavacave set. Since there's probably not a very compelling reason for this limitation (and TR has generally cobbled around the problem anyway), we might as well have connectors for the other cave types.
These are just edits to the vanilla in_dae_connect_lcave mesh to change the cavewall texture, haven't touched anything else.
Gnomey says: “ Deshaan Asset Kit: Four cliff and five rock models designed for the Deshaan region, as well as some ground textures. The cliffs don't tile correctly, and the textures and vertex shading appear to need more work. “