During the quest where the two Argonian "slaves" were supposed to "follow me to town", when they attacked me, I got a 100 septim bounty.
During the finale of the quest, when Simeth is supposed to follow you to serve as back-up, when exiting the tower he patrols from through the ground-level exit, he exits through the top-level hatch. (I couldn't even use console commands to position him where I wanted him. I had to go it alone.
Bonus: While in the catacombs, there is a door that is supposed to be blocked by a rockfall.
I have taken the quest (status=10), but nobody speaks to me on the topic "burglaries" - neither victims nor suspects. There's just no such topic in their dialogues.
I have download the following files: Tamriel Rebuilt 17.09 HF04-42145-17-09-04 Tamriel Rebuilt 17.09 hotfix5 Tamriel_Data (HD)-44537-5-1 Tamriel_Data 5.1 Hotfix-44537-1 The PT and TR Files is writting into into Morrowind.ini, and the games starts up fine. HOWEVER, when I try to add (TR_Factions.esp or TR_Mainland1709_hotfix5.esp) the game writes this: One of the files that "TR_Factions.esp" is dependent on has changed since the last save. This may result in errors.
when asking Polanna, the publican of the Silver Serpent in Firewatch for a bed and chosing the dialogue option "Yes, allright, give me the bed." I get this error message poping up:
Script TR_m1_NPC Syntax Error Line 1. Could not find variable "rent". ==>CompileAndRun problem was found in Topic "Beds" "Great. The bed is yours. Enjoy your stay."
I can't use the bed when I click on it, because Polanna reminds me to pay her first.
When using a silt strider to arrive at Bal Orya, we appear underwater sometimes. Journeys from Ranyon-Ruhn arrive at the proper silt strider dock, but the player is dropped off underwater when travelling from Tel Ouada. Coordinates of the Tel Ouada -> Bal Oyra destination are given above. This is occuring in games with and without TR_Travels.esp
OpenMW crashed when a recruited mudcrab entered Mudlaps camp and my character was to close to the mudcrab/camp. The quest can be finished by keeping ones distance from the camp when each mudcrab enters it.
This is the tail end of the openmw.log after a crash:
City looks great, but one thing that jumped out at me.... When you ask locals about "Port Telvannis", they all mention that the town is "Free from Imperial influence", yet the guards say: "I am an officer of Imperial Law. Move along".
Shouldn't the guards' speech reflect the Telvanni independance if what the citizens say is true?