In Peladia Verousha: Armorer, in Helnim, there is a weapon stand by the front door. The silver spear and steel staff are sticking into the bottom a little bit, although this may be on purpose depending on how you interpret the material at the base of the stand. The silver claymore, however, sticks straight through into the wood floor.
When you officially become the Speaker with the Dead, ghosts stop attacking you, however bonelords, bonewalkers and skeletons do not. Lorewise all of them are same ghosts just possesing physical bodies, so there is no reason for them to attack you if regular ghosts do not.
I use Foryn Gilnith's Shack as my Morrowind base of operations, so I travel back and forth between Old Ebonheart<->Ebonheart<->Seyda Neen all the time on boat. Slowly each time I take these boat paths the sailor NPCs at Seyda Neen (Sentius Veros) and Old Ebonheart (Aeta the Spear) are pushed a little bit further away every time. The one on the Seyda Neen dock has already fallen off of the dock and into the water, and the Old Ebonheart one is getting close to falling off the dock as well.
Mistress Faruna in Tel Oren has a big red cube around her that says " Asset Deprecated" link I also have probelms with some missing textures when travelling from Tel Branor to Sadrith Mora, though this isn't too big of an issue for me.
In Kemel-Ze, when in Rzarch using the trapdoor to Vels while levitating gets you stuck in the handle when you load in. First screenshot is the coordinates to the trapdoor, second is the coordinates you get stuck at after loading in. I'm playing a male Breton if height has anything to do with it.
For the Preview version of TR_Travels, the caravaneer in Aimrah, Lleres Sarando, has got the response intended for the Andothren shipmaster to the topic "destination".
During the quest "Freedom for a Fiend", when approaching Seitur you will get a message that the blade is feeling the presence of its victim, or something on those lines. This is however happening also before reaching the appropriate quest phase, i.e. after having started the quest, but before retrieving the blade, which is a bit confusing. I have unfortunately not been able to locate which script is responsible for this behaviour.
Hello TR team. I don't know if you are aware, but cell -16,8 doesn't have any edits since 2015 preview. Judging from surrounding landscape, it should be a part of Grey Meadows or Julan-Shar, but it is only a vanilla empty flat ocean cell instead
copied from nexus comments
MinerMan60101: This cell just never got made; known issue. I assigned a region to it somewhat recently though which probably caused the confusion
In Mournhold, Divine Intervention puts you in Old Ebonheart while Almsivi Intervention puts you in Almas Thirr instead of their original, closer destinations. This is due to the linking of Mournhold to the exterior by TR_Travels(P+M). Suggested fix is to add intervention points at the entrance(Atrayonis said that he did this before to fix this bug,)