Closed (Will not be fixed)

Turosi Salvel has two houses

For the quest Noise Off you have to locate Turosi Salvel. He owns a house which is empty and looks a bit plain, on the south/central side of town.

Report time: 2020.03.26 18:25:23 UTC
Content file: TR_Mainland.esm
RefNum: 278751
RefID: active_de_p_bed_04
Memory address: 0000015901E2D460
Cell: Port Telvannis, Turosi Salvel's House
Coordinates: -134.176 16.2795 31.469
Model: meshes\f\Active_De_Bed_04.NIF
Script: Bed_Standard

Bal Oyra shooting targets are glowing like windows

I have the "Glow in the Dahrk" mod installed. Windows glow at night as they should, but some non-windows are also glowing now: in Bal Oyra there is a shooting range near Ajahni. The stands of the shooting targets are glowing like windows at night.
I've tested during the day - it doesn't glow.
https://youtu.be/vcg9pYlqIkk

tamriel rebuilt warning Matching IDs: T_Com_Farm_Sledgehammer_01 Tamriel_Data.esm: type Misc Item Tamriel_Data.esm: type Weapon

Having issues installing on steam version of Morrowind GOTY. I did have an iso copy ( from an original cd, which is really badly scratched ) and it worked fine but when i tried to update new Tamriel_Data on that it broke the install so i had to get rid and delete that .

Stronghold ruin with unnatural vertex colours on Gorne

Content file: TR_Mainland.esm
RefNum: 37479
RefID: ex_strongruin_smdwell00
Cell: Nedothril Region
Grid: 40 -28
Coordinates: 334752 -224519 1875.86
Model: meshes\x\ex_strongruin_smdwell00.nif

The wooden X frame on the roof of this ruined hut has unnatural green/purple/blue vertex colours.

Helnim: Midnight Meeting Bug

Basically, in my game, when waiting for Kastav Munia to make his way to the predestined meeting point at the docks mentioned in the quest, he seems to set off but then almost invariably get stuck on the sign outside Peladia Varousha's armorer shop. If I use the RA command enough, I am able to eventually get him to scoot past it, but that's only if I'm lucky.

Vague Directions to Bthung for Imperial Cult Quest

Felmo Ilveroth gives very vague and unhelpful directions to get to Bthung, the Dwemer ruin where he suspects Cyrtus Clagno is journeying to. He says it's in a volcano to the east and then does not clarify if you pursue the topic. Given that the ruin is actually ENE of the city, the directions even lead you to look for the ruin quite far from where it actually is. These directions should really be clarified, or at least the player should have the opportunity to ask around for more clear directions.

Heavy Alchemical Ingredients

Meadow Rye, Golden Sedge Flowers, and other herbaceous alchemical ingredients/purdy plants are heavy. They all weigh 1 weight unit or even more in some cases, which makes them both incredibly unsuitable for alchemy, but also makes them even not worthwhile for carrying around. This definitely seems like an oversight.

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