Flora_bc_lilypad is used multiple times in the settlement of Tel Muthada. The issue with this is that lilypad was intented to be placed on the swamp water of the Bitter Coast, which means it's texture reacts as if it was. From certain angles, it looks as if it is clear but from others it has the swamp texture atttached to it. This behavior exists in both OpenMW and vanilla(MGXE). https://streamable.com/829555
When triggering Vontus the quest npc he runs directly south which is backed up by the journal. The body is found in Saveri which is southeast of Vhul and is actually more east than south - 2 cells south 3 east. The quest npc should either be moved to die in a straight line south or he should run in the correct direction as I ran south for 10 mins with Boots of Blinding speed, way into the preview content without finding him, gave up and googled it.
In OpenMW, players are not able to interact with activators (aside from interior doors) via telekinesis. I am told this is also vanilla Morrowind behavior but have not verified myself. I am also told that Morrowind Code Patch changes this to allow telekinesis to interact with activators. This on its own is not relevant to TR, but what is relevant is that some scenarios seem designed to take advantage of this MCP behavior.
The tree in the Ebon Tower courtyard is supposed to be a cyrodiilic tree, transplanted by the first settlers and as foreign as the city itself. It is currently a Morrowind oak.
So after updating Tamriel rebuilt esm I start the game and in the game loading (not save loading) I get the notifications - missing necrom door - missing necrom key - unable to locate sigil amulet ayem , quam, shet, vehk, e oht in leveled item kha date amulets - native ebony gauntlet not found on athelyn savil
During TR_m3_OE_GhoulBusiness, if the player finds the corpse of TR_m3_Tindalos Miranus, TR_m3_Galug the Barber is moved behind the player, with the intention of triggering a ForceGreeting when the player approaches him. This works, if the player has visited Ebon Tower, Mara's Tower where Galug is normally located.
Yggulf the Mute, an NPC in Old Ebonheart, The Empress Katariah, says "thank you, please come again" after you barter with him. All of his other dialogue is non-verbal communication in brackets.
In the quest concerning Irmiel the Nymph (the naked wood elf under the waterfall in the western end of the section), after you kiss her, the screen fades to black, but never fades back in. It stays black forever. It's not in TR_Preview, I just did that because it was required. It's in the latest RB sectionfile.