Closed (Will not be fixed)

The Rift quest + water walking

I'm playing on OpenMW 0.48

Entering Deep Waters while water walking is on placed my character directly on top of the black sphere. You can even find two dummy keys from there.

Once I got out of the pocket realm the desk was floating a bit over the water level, only the legs were touching the water. Also the cephalopod were kinda levitating since they didn't have enough water to swim in, I guess.

Monastery of St. Felms, Underground lift

Using the lift to go up kills my character and I don't know why. I can hear the sound of rocks falling or something like that but other than that, I'm not sure what's going on

using the lift to go down doesn't kill me, also levitating or jumping up the shaft doesn't hurt at all. Seems like something scripted but there's not enough feedback to understand what's actually going on there.

Kust dialogue in Nim

Kust in Nim greets you by asking you to open the door and free him since he's to weak to bash it down

the minor issue with this is that the only way to talk to Kust is to enter his cell by opening the door, so his request doesn't make much sense. He should ask to be freed from the bracers instead

Tel Gilan job: NPCs should have Alarm 0

If you break into the Tel Gilan vault during the TG quest, then steal something from there, three NPCs which enable near the exit will say theft-related voice lines without reporting a crime. To fix that, their Alarm should be set to 0 (if they're PositionCell-ed, run SetAlarm 0 afterwards), and their script will probably need adjusting so all three npcs will attack you if you hit any of them.

suggestion for culmination of 'Tainted Waters' quest

Gidain Verayn at the Docks Warehouse is behind 3 locked doors, a 50, then 30, then 60 lock door. For a quest that mostly temple followers will pick up, it seems odd to have the requirement to break in 3 different doors. I'm trying to play a duty bound, charitable and kind temple devout who has no knowledge of security or alteration, and so relies on scrolls (and I suppose, eventually enchanted items) to begrudgingly break locks when presented with no other option. He doens't break the law, the law is everything to him.

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