GrumblingVomit here, developer of an Esroniet mod (https://www.nexusmods.com/morrowind/mods/47929). I made this before I even knew that there was a planned Esroniet mod back in 2018, so no ill-will or claim-jumping was intended.
Advanced Forum Search
Here's my interior showcase. The cell name is "Pirosmani99's House" and its inhabitant would be a common Dunmer woman who lives alone but has invited a few friends round for a drink and a mudcrab sandwich (they've all conveniently stepped outside just now). Before her friends came round she was darning one of her shirts upstairs. The house is decorated with several tapestries, probably family heirlooms.
Here's my (long overdue showcase) for both TR and PT.
the general theme is a resident of Balmora, most likely a Male dunmer or imperial / breton living by themselves, with a table set for one extra person.
Cell is called: TR_Jawohl_InteriorShowcase
I look forward for feedback.
Before I begin, let's start with an IMPORTANT NOTE: I was not able to test this quest in morrowind exe. When I first started making the mod, the latest mainland release file was not vanilla engine compatible, so I did all of my (extensive) testing in OpenMW thinking that by the time I was finished, a new mainland section file would be uploaded and I could do proper vanilla testing.
[Disclaimer: These are just some ideas and interpretations I wanted to share, as a means to discuss concepts and inspire other users/projects, i'm not proposing or suggesting anything, if anything these will be just my opinions, though I invite everyone to correct me if something I say is factually wrong according to Morrowind-era official sources]
I'm working on a showcase quest for the Firewatch misc quest claim "Out of Order".
I wrote this for a personal project, but I really don't mind sharing it with you guys. Feedback is more than appreciated, and in fact most names are just placeholders (the project stagnated in the documentation phase sadly).
Notes about the practice of daedric worship in certain primitive tribes of argonians in the Black marsh:
This is one of my ideas for a daedric cult questline/faction. Since i'm fully aware of the fact TR doesn't have daedric factions, I also wrote it to be implemented alternatively as just a series of quests given by a group of NPCs. In any case it's just a rought draft, and i'm posting it here and not in the asset browser because I don't mind people collaborating and or elaborating on some aspects of it; in fact, I would be humbled if you did. Feedback is more than welcomed.
Boethia cult quest line:
An ancient, 2004 trailer for Tamriel Rebuilt by Prometheus, featuring theme music by Dragonfly.
Proposed Agenda
Continuing from the last meeting, a decision should be reached on whether to rename western Molagreadh to Dagon Urul to reflect its ashy makeover, with the new region having a 5-10% chance of ash storms. Interior descriptions should also be sorted out for dungeons added to SVM since the last meeting so that those claims can go up as soon as possible.
Based on ex_hlaalu_b_22
This is a showcase featuring a dialogue-based quest with two NPCs: Othrius and Tolnar. They can be found in Bitter Coast 0, -10 (Tolnar can be seen near Abaesen-Pulu egg mine, and Othrius is a little further northwest). Going up from Seyda Neen, the player will encounter Othrius first. Othrius will claim that a zombie is blocking the road up ahead, and will offer the player 50 gold pieces to kill it.
Proposed Agenda
The main topic of this meeting will probably be Imperial Legion planning.
Vern's Dunmeri trade guild proposal could use further discussion as well as (assuming Gnomey does his homework for once) setting up the TV NPCing design claims, further Almas Thirr planning (who does what when) and Sundered Scar discussion (setting up exterior design claims, possibly further quest discussion).
Small Hlaalu style tavern. COC to "dk_custom."
Quest:
The quest starts in Caldera by asking about rumors and then hearing about a Dunmer that fleed west. Going west to the coast, one will find a tent and a cave. Talking to them will lead the player into an underground settlement, which serves as the interior showcase. They will be asked to hunt down a package and then try to hunt down a guy called Valen Olnas and kill him. The quest can end in a couple of different ways, including just killing him or helping Valen Olnas to take control of the settlement for himself.
Proposed Agenda
The main topic of this meeting will probably be Imperial Legion planning.
Vern's Dunmeri trade guild proposal could use further discussion as well as (assuming Gnomey does his homework for once) setting up the TV NPCing design claims, further Almas Thirr planning (who does what when) and Sundered Scar discussion (setting up exterior design claims, possibly further quest discussion).
Telvanni Dustlands by Feivelyn — a concept for a future reimagining of the Telvannis district.
Here's the island for a mod I'm working on. The original intention was to create a TR exterior showcase, so I'm submitting it now that I don't expect the exterior to change much more.
Uploading here for safekeeping.
Proposed Agenda
The main topics for this meeting will be Vern's Dunmeri trade guild proposal and (assuming Gnomey does his homework for once) setting up the TV NPCing design claims.
Potential topics: further Almas Thirr planning (who does what when) and Sundered Scar discussion (sorting out any remaining asset claims, exterior claim borders, possibly setting up design claims for them). Possibly further quest discussion.
Future Releases
Proposed Agenda
Proposed topics are moving the TR_Travels ship service in Seyda Neen to a more suitable location (where the main difficulty will be agreeing on what location is more suitable) and discussing abby's Uvesig Tong proposal.
Potential topics: further Almas Thirr planning (who does what when) and Sundered Scar discussion (sorting out any remaining asset claims, exterior claim borders, possibly setting up design claims for them). Possibly further quest discussion.
Dunmeri Trade Guilds
Check for and correct the following problems. Tools mentioned are from Maya; I haven't yet poked around in Blender to find the equivalents.
In Maya, find problems easily by going into the "Mesh" dropdown -> CleanUp. CHECK THE BOX. DO NOT LET MAYA CLEANUP AUTOMATICALLY!
Once in the cleanup tool, check the following boxes:
This is probably a dumb question 😇 but what is the difference between a showcase and a regular plugin?🤔
Is Tameral rebuilt compatible with windows 11?