Hunting Big Tooth
Idea behind this Mod:
Hunting Big Tooth
Idea behind this Mod:
Hi,
Just a just couple of quick container textures I've put together as a concept, I don't know if they will be of any use or not? Or if you want me to try & update them further, or hand to someone to make dedicated models & better textures?
I've included a little esp to show them in use, coc to "000 piles test cell"
Hope they can be of use..
Thank you.
Please help I've spent 12 hours trying to get this to work, looking up solutions and redownloading and remodding morrowind. i have it all downloaded and the bsa updated i still dont know what wrong every time i try to start the game
Model Load Error: Meshes\tr\b\TR_pb_IMP_head03.nif cannot load file in Meshes\tr\b\TR_pb_IMP_head03.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\a\TR_a_Netch_M_cuirass3.nif cannot load file in Meshes\TR\a\TR_a_Netch_M_cuirass3.nif.
Will use the default object Marker_Error.NIF.
Hello there. I was working on modification then something terrible happened. After a complete blackout in my town, CS just refuse to load my modification I was working on. It crashes just after loading the parent master files, and the last backup was sooooooooo long ago. Is there anything I can do with it?
Showcase for an Ancestral Tomb. COC to "00 Sorothi Ancestral Tomb" I can't find a COC marker on Morrowind so it always COC's into a bunch of undead. Main door is not linked to the outside world.
The 00 at the start of the name is purely for ease of finding it to start, I can remove that for the final revision, I don't expect it to pass scrutineering on the first try anyway.. Let me know how I can improve and I'll do what I can.
Hello, I've been lurking around the forum for a while and finally decided to post a showcase. This is a quest I've created and published on nexus as a standalone mod, but I think it also suffices as a quest showcase.
Morag Tong: Whodunit?
Hi,
Sorry for simple questions I'm new here and still reading through through thinkgs to make sure everything I do fits with the rules and convetions.. And I'd rather make sure somethings correct first time rather than having to come back & fix it later..
Hello!
I'm quite new to modding Morrowind, but here is something I've put together. I look forward to any feedback and hope to improve my work!
Sartorius and his rival were standing ready, the first round was done.
I was unable to chose anything when talking to the rivel, to tell him to conjure anything bigger, thus Sartorius lost.
Setting the quest stage to 40 at any point (tried a few) did not help either.
openMW, TR, no other modifications. Rest of game seems to run fine.
Hi,
I recently installed tamriel rebuilt but I'm having trouble with bsas. I put in what the FAQ and installation instructions asked me for in the ini for morrowind but nonetheless I keep getting these two error messages saying that imp_head and curiass meshes aren't loaded in. I think it has something to do with ttamriel rebuilt's bsas in my mo2 archive being unchecked but I'm not sure how to check them since the archive tab won't let me tick the bsa's on. Does anyone know a solution to my problem?
-Edit-
A windowed two-story apartment in vanilla Hlaalu exterior 14.
Basic idea is the domicile of a Thirr river rat, who keeps to himself. He's gone six weeks on his hitch and home for two, so you won't find any plants. In the weeks he's home, he does splice work for pleasure boaters, so there's a coil of rope in the back. He's a Hlaalu through-and-through, enjoys trashy adventure novels, tales about the sea, and he's a bit religious too. His vices are drinking and smoking.
Named: TR_[City Name]_#_horselats. Cleaned with TESAME.
So I was hoping someone could fill me in on some of the specifics about how TR uses leveled lists.
I've been working on a small mod for personal use that expands the vanilla lists for random leveled weapons and armour. Is there anything special I would have to do to make it compatible with TR? Or does a lot of the basic loot in TR still use the vanilla lists?
Attached is my showcase based on shell 7 in the image. The cell name is TR_ix-xx-Hla.
The basic idea for my interior was a 2 story Hlaalu farm house inhabited by a legion veteran western dunmer who took his pay and worldy possessions and bought a farm in the Motherland, perhaps near Kragenmoor. He shares the home with his wife, a native dunmer woman.
We don't seem to have a proper thread for tracking and discussing changes to the fast travel network. While I intend to edit this post with maps and have tidy proposals here and everything, for now I'm just going to post notes I jotted down during a recent playrest of the in development TR_Mainland file:
Tamriel Rebuilt is a major community modding project for The Elder Scrolls III: Morrowind, which aims to add the mainland of the Morrowind province to the original game’s island of Vvardenfell, sticking closely to Bethesda’s original vision. The mod is released as a series of fully-realized expansions; currently, over half of the mainland is released to players, including thousands of interiors and NPCs and over 360 quests.
Per title, all the rank and file imperial legion soldiers in the mainland regions keep trying to murder me. This does not occur with house guards or with any of the imperial legion regulars stationed on vvardenfell. Have I done something wrong? Is there any way to fix this unwarranted aggression? Please help!
Not lately I've thought that original Morrowind design formula - giant mushrooms + usual(earth) trees. And I think that Sulfuric Willow with specific additions doesn't look good. Maybe it better change to mushroom (althougt I admit that musrooms is a hackneyd stereotype too). It possible can be semi-petrified sulfur crasted under consistant sulfur vapor (maybe with some pyrite glance) giant mushroom. Thanks for attention.
As soon as new exterior entrances are added to SVM interior descriptions should be sorted out for them so that those claims can go up as soon as possible.
Once abby has reworked her Imperial Legion planning write-up that can also be discussed. Otherwise, Vern's Dunmeri trade guild proposal could use further discussion and TV NPCing design claims could be set up.
Future Releases
GrumblingVomit here, developer of an Esroniet mod (https://www.nexusmods.com/morrowind/mods/47929). I made this before I even knew that there was a planned Esroniet mod back in 2018, so no ill-will or claim-jumping was intended.
Here's my interior showcase. The cell name is "Pirosmani99's House" and its inhabitant would be a common Dunmer woman who lives alone but has invited a few friends round for a drink and a mudcrab sandwich (they've all conveniently stepped outside just now). Before her friends came round she was darning one of her shirts upstairs. The house is decorated with several tapestries, probably family heirlooms.
Here's my (long overdue showcase) for both TR and PT.
the general theme is a resident of Balmora, most likely a Male dunmer or imperial / breton living by themselves, with a table set for one extra person.
Cell is called: TR_Jawohl_InteriorShowcase
I look forward for feedback.
Before I begin, let's start with an IMPORTANT NOTE: I was not able to test this quest in morrowind exe. When I first started making the mod, the latest mainland release file was not vanilla engine compatible, so I did all of my (extensive) testing in OpenMW thinking that by the time I was finished, a new mainland section file would be uploaded and I could do proper vanilla testing.
[Disclaimer: These are just some ideas and interpretations I wanted to share, as a means to discuss concepts and inspire other users/projects, i'm not proposing or suggesting anything, if anything these will be just my opinions, though I invite everyone to correct me if something I say is factually wrong according to Morrowind-era official sources]