I have been working on my mod for close on to 5 years now. Pretty good at figuring out a lot of things to make new things, and or retexture something I like.
As I now move head on into interiors, a particular set just irritates me. Any of the in_MH set. And a lot of this irritation would be taken care of, if I could cut one of the columns (in_MH_column_01) into just a quarter piece. Similar objects have been done with both the imperial and common columns.
Advanced Forum Search
I created the interior for Hlaalu. To be precise, this is a two-story house, not a wealthy tenant, who in the past was Bard, very close to the Temple of the Tribunal (I placed several books)
On the #historical-society channel on our Discord, there was some discussion on gathering and preserving some notable old scrapped claims, perhaps eventually releasing them as stand-alone mods.
As the old forum continues bitrotting and many files have become unaccessible (with only some still available on the Wayback Machine), this thread can act as an interim archive.
Important update: Due in part to the huge changes being brought by TR into the next release version, I have decided to withhold the official complete release of the first version of Children of Tamriel until after the update, which is due sometime in 2022.
Here is a rough outline I'd like to propose for a more practical and gameplay oriented Kemel-Ze ruin.
Artifact pieces would be given to a Dwemer expert from the IAS, who would be able to assemble the pieces together into some type of key or insert for the mysterious terminal found in the ruin.
Edit: Added an alternative design, to allow for the possibility for a deeper unexplored complex, with multiple points of entry to reduce backtracking.
Cell: "TR_Tyrant_Ext"
dirty wip
My interior showcase is designed to fit ex_hlaalu_b_10
cell is called TR_serpentbyte_interiorshowcase
Hi,
Adding this interior here. The cell is named tr_showcase and it's meant to fit ex_hlaalu_b_05.
The character living here is a scholarly traveller with a small substance abuse problem.
I'm also on the Discord if you have any quick feedback.
See you around!
ver 2 uploaded: Small cluttering changes, more in line with style.
Cell name is tr_int_showcase
Here's my exterior showcase. This exterior showcase is based on the nature Sheogorad Region's.
Here's my interior showcase. This interior showcase is based on the interior of ex_hlaalu_b_10 and represents the home of artist and musician Relot Arvel. During his tour of Mournhold, his wife watches over the house.
Hello today i search the Tamrie Rebuid and i really love the expansions. Bu i heave a problem my map look like this. Is there any way to fix that to heave full map ? Or i just download and install this in wrong way. I use OPEN MW for Morrowind and Mods
Cell name is TR_showcase1
Hello all,
I've been playing TR for years now -- love it -- but I realized recently that I was running previous versions of both TR and Tamriel_Data. So after installing the latest versions of both and the hotfix for TR 21.01, almost everything seems to be fine. Just a couple of things I can't work out. First, the fountain in Old Ebonheart just isn't there. No missing texture triangle, just a suspended pool of water with nothing surrounding it. Also the Ebonheart Bellman doesn't appear anywhere in the city. Any ideas why this might be?
I am getting pretty close to a stable installation of Morrowind which runs in anaglyph 3d (the cheap red/ blue glasses.) Would there be any interest if I did 3d Tamriel Rebuilt flyover and/or exploration videos?
Hey guys I really need some help
Proposed Agenda
I want to make it clear that my message is not a list of proposals per se, but a simple list of my ideas that came to mind. These ideas came to me while looking at Feivelyn's beautiful artworks, so they are not really original. Chances are that they are all throwaways, devoid of any quality, but I still wanted to share them somewhere. Hopefully I won't disturb the forum too much.
Last precision: sorry if my English is approximate, I don't speak the language very well.
(cell name "tr_showcase1")
shell : ex_hlaalu_b_05
Here's the last in the series of four newsletters that I intended to release monthly this year -- this time intended for December (unless we get an anniversary post out early in the month).
I will need many screenshots for this -- help is much appreciated! Also, please comment and offer edits!
---
Tamriel Rebuilt roadmap -- 2022 and onwards
I'm developing this asset as my showcase: https://www.tamriel-rebuilt.org/asset/rivaling-alchemists. I have not started any CS work yet, but I just finished the dialogue, so I am posting it here so you can have a look at it. I have to admit it got a lot bigger than I had expected, but I guess that is a consequence of adding a lot of player freedom.
Proposed Agenda
Here's another news post draft, this time for ITO. Taniquetil helped a lot with this one. In my thinking, this would be good to post come October. The penultimate paragraph about current progress ought to be updated when the time comes.
Yeah-yeah, the screenshots have shaders, I know! :) If you want the post to have non-shader ones, please make some and send them my way.
Hello, this is my interior showcase. Made for ex_hlaalu_b_22.