I’ve met Zaric Zhakaron today and he’d like to do an interview with someone from us. He’s a relatively big YouTuber (16k subscribers) and was streaming our mod today and really enjoying it. He’d love to do interview someone of our team, if possible. If we’re interested, we should contact him on his Twitter account here.
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Blizzard cost me to lose power and I probably won't be getting it back for several days. I won't be making it to tomorrow's meeting and my isp has shut off service for god only knows why so I won't be able to make contact in any way with anyone until I get power back.
Quest Purposal
Strangling The Source Part 1
Quest Giver: Reigning Imperial Legion Commander in Old Ebonheart
Quest Objective: Find out who a player of the source of Skooma trade in Morrowind is.
Type of Quest: Dialogue heavy quest.
Reward: 200 Gold and opens up the next quest.
I’m putting together a section exterior claim so that work can properly resume on the section file. To reiterate the current plans for the exterior:
While dividing work into various sections has done a lot of good, and each individual section has seen a lot of progress as a result, (if you count deciding to redo Almalexia and advancing a rough proposal for how to do so progress, which I being generous do), I think in hindsight the disadvantages have become fairly clear: mainly that Leads, (very much including myself), rather than fulfilling the stated primary task of Lead Developers as established in the restructure of putting together the Master Plan and then proceeding from there, dove straight into working on the individual sections,
I think it could be helpful to keep discussions about forum structure separate from the forum feedback thread which focuses on forum (and site) functionality.
Hopping right into it with my proposed changes:
Forum Name – Forum Description
Nature of change – Commentary
Bulletin Board – Check here to see what we’re working on.
Hey, wanna say really quick I love the mod and think it is great work. I have just recently installed MGSO as well as rebirth and this mod, and when I have left Vvardenfell for the mainland, I have found all the towns and services (boats, etc) to be empty. When I approach buildings, most of them have strange names like this:
This thread is for posting updates on your level of activity in TR, so that it's easier to keep track of who is active and who isn't. Typical updates would be if you expect to be busier/less busy with other matters in the near future, if you'll be away for a while, for example on vacation, and if you're planning to step down from your position (mostly applies to leads) or leave the project altogether.
If possible also mention what you will be working on for the project. For visibility's sake, it might be a good idea to indicate your level of activity in bold. For example:
The old claims system had some nice features that I'd like to see carried over to the new system if possible.
1. Exterior/Interior/Quests were all seperate
Very few people need to see all 3 of these at the same time.
2. We had Unclaimed/Pending/Claimed/Review/Finished and N/A sections for each
(Quests had more - not sure if they are all needed)
This workflow was VERY CONVIENENT for everyone (leads,reviewers,devs).
After installing the latest version of TR (being that 15.12) im getting an error when starting and loading the game, it says:
Expression Error Unable to find referenced object
"TR_m1_FW_gateN_door" in script
TR_m1_FW_gateN_bar_down.
I removed the previous version and installed this one, just like it says i have to, i followed the instructions, any ideas on what im I doing wrong?
In the old claim system, when creating a claim, certain fields were filled out, and the claim name was generated based on those fields:
TR_i4-517-Hla
TR - assigned by default
i - assigned depending on where you create the claim; if the claim is created in Interiors: Unclaimed it is automatically assigned the 'i'
4 - assigned depending on the Group Map
517 - assigned automatically based on the above information; the 517th interior of Map 4
HI, before I was known on the previous forums as The guar man and I had developer status. However I have not contributed anything to this project in many years, even though I have always been looking around and happy to see the project has been moving forward. Therefore I would like to make a new showcase to see if I still have what it takes to contribute to this amazing project.
Some people before have expressed the idea that the Velothi mountains are too green and normal looking. A while ago I wasn searching around on the internet for interesting photos, and I was very interested to discover colorful tundra plants. I thought that this might be a reasonable solution (in terms of color scheme) to the problem of "the mountains are too green." Take a look:
Continuing disussion from this old thread.
We're looking into doing a visual update to the Thirr River valley. This update is being discussed, so input is welcome. Some ideas that have been tossed around in the previous thread include:
As people may or may not know, our new place to put guidelines, tutorials, and resources is now the TR Handbook.
This handbook is really under construction, and that means we need help to write it and get ideas.
What is going in this handbook?
- A quick guide to what TR needs in terms of help from modders
- Guidelines to each type of modding: asset development, concepts, literature, quests and dialogue, making a showcase, etc
Since the last forum I have been wanting to impliment a site-wide rule that all NPC creation and all Quest ideas must be written down in a template that makes it much easier to define aspects of the quest or NPC in specific. I think it will make it easier for us to make a more unified world, and also it will help us add character to NPC's as well.
Kemel-Ze is one of the main attractions of the current public release, but it's not quite finished. It seems to me that this is one of the more common complaints made when TR is brought up around the web. I noticed this thread in the old forums a while ago. It indicates that the dungeon is really close to being finished, and really just needs a few tweaks to be made completeable. How accurate is this?
I have no clue where to put this thread.
Im back after a long year of school and have started working on Exteriors: Claimed > 5-29-Red http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23041&start=40.
Repost from here.
Quest Giver
A random NPC in a town sufficiently removed from Necrom
Quest Objective
An item
An NPC in Ghostgate of Temple Faction rank ("faras thirano"?)
Type of Quest
Delivery Quest
Reward
Gold
Temple Faction Reputation
Reputation (?, perhaps if Gold is refused)
Short Summary
Deliver the ashes of a dead family to Necrom.
Repost from here.
Quest Giver
A random ancestor ghost in Necrom
Quest Objective
Random NPC in a to-be-decided town
Type of Quest
Discovery Quest
Reward
Location to a treasure(?)
Temple Faction Reputation
Short Summary
Help an ancestor wrap up their mortal affairs before they lose their identity.
This will be my only post on this account and my final farewell.
I've been reading for about a year on the forums and slowly getting involved with stuff that matches my skillset. I'm an author. I enjoy MOST of guys/gals and the mission. I've played most of TR that is playable and have explored most of the undeveloped stuff.
Honestly, I want to work on stuff and be invovled but the community keeps pushing me away.
Edit: This mushroom has been added to the asset broswer. Link: http://www.tamriel-rebuilt.org/asset/brown-mushroom
Consequently, this thread is being locked. If you have any comments, please add them there!
I'm new to the forums, so I apologize if this isn't the right place to post my problem.
I'm running Tamriel Rebuilt 15.12 on OpenMW. I have pretty much the same issue as this Redditor, where nearly every vanilla Morrowind NPC can summon bears and wolves. Since my character is a low level, it makes it almost impossible to play.
How do I fix this issue?
Topics of Tamriel
Herein will be a list of random dialogue to add flavor, context, lore, meaning, and life to the world of Tamriel Rebuilt.
Slavery Topics:
Legion Topics: