So, I put it into The Gridmap (Link only, >4MB).
Here is just a mishmash of how it looks like with a createmaps map.
Here’s old versus new:
And here’s some problem areas with a crudely drawn “fix” you might want to consider:
So, I put it into The Gridmap (Link only, >4MB).
Here is just a mishmash of how it looks like with a createmaps map.
Here’s old versus new:
And here’s some problem areas with a crudely drawn “fix” you might want to consider:
Heyo! Not new to modding or anything, I made the Sobitur Facility mod years back and just stepped back into Morrowind again and did a fresh install with MGO and Tamriel Rebuilt, and I went to Mournhold and went out the front gate only to find, well, this::
Tons of missing stuff, and I’d noticed a missing Redoran table too but I am not sure if that one is related since it’s in the middle of Ald’Ruhn.
I have an older version of Tamriel Rebuilt: I’m just wondering if I were to update it with the latest version, if any progress I have in any quests would be reset or erased with the update. Not really a big deal just curious about it.
Edit: added to asset browser: http://www.tamriel-rebuilt.org/asset/breton-steel-sword-set -10Kaziem
Misc Swordset
Edit: This asset has been added to the browser here: http://www.tamriel-rebuilt.org/asset/spellstone please add all comments and suggestions there. -10Kaziem
Spellstone
3 different grouped meshes made by me, comes with an ingredient and custom light
I mainly made this as an alternative to the crystals for natural light in caves
Flora: Cine Tree
6 Models
Know issues with placement (model needs to be centered), funky alphachannel.
Added to asset browser. -10Kaziem
First of all, I appear to by no means be the only one dissatisfied with the names Thirr River Region and Middle/Lower Thirr. I’ve suggested an alternative approach to naming the region here, but either way it still needs a good name.
As opposed to the Thirr River Valley Visual Update thread, which has a very specific purpose, this thread is intended for the general characterization of the Middle Thirr. I do think the characterization is fairly solid already, but there are still a few blank spaces, and either way I think it would be advisable for us to put together a planning document for the region, though I don’t think we should set that as a top priority or anything.
Edit: added to Asset Browser: http://www.tamriel-rebuilt.org/asset/tronna-tree -10Kaziem
Flora Tronna Tree
4 Meshes
No one is answering, so I thought I would ask here. Not sure if this is the right forum location, but I do kind of need a little help.
I have a model I want to use, but it at its largest is still smaller than the other ones like it.
How do I increase the size of models for a mod?
Moved to asset browser: http://www.tamriel-rebuilt.org/asset/varga -10Kaziem
Flora: Varga
4 Different meshes for growth stages.
Edit: added to asset browser: http://www.tamriel-rebuilt.org/asset/giant-elowan -10Kaziem
Flora: Giant Elowan (only 1 model)
Size in image is smallest setting in the construction set. real size is *2
Edit: added to asset browser here: http://www.tamriel-rebuilt.org/asset/light-crates -10Kaziem]
Light Crates (New Texture Needed)
Edit: added to asset browser: http://www.tamriel-rebuilt.org/asset/worn-crates -10Kaziem
Worn Crates
Noticed some issues that need fixing
Crate 01b had wrong size, and 01c had bleeding issues.
This asset has been added to the asset browser. Further commentary should be added there: http://www.tamriel-rebuilt.org/asset/heavy-chests
Developers: if you’re looking to offer more assets head to the asset browser and add your files there! http://www.tamriel-rebuilt.org/asset
EDIT 2: Fixed.
EDIT: It seems putting in spoiler tags fucked up my quotes. I'll fix them soon.
In the near future, I would like us to finalize a general concept for what we Indoril Chapels (formely known as Castle Estates) should look like. Progress on settlements like Roa Dyr requires a framework for what buildings and NPCs are found in all Indoril Chapels. What are their roles and purposes? And what layout features should most Indoril Chapels share?
Edit: added to asset browser: http://www.tamriel-rebuilt.org/asset/southern-maidenhair -10kaziem
Flora: Southeren Maidenhair (Fern Type)
2 Models (scale ingame for more variation)
Hey guys, i read about the Chap’ thil and noticed these guys had huge potential for an alternate questline. here’s what i’ve got so far. house dres was first a nomadic tribe like the rest of the great houses. they were originally in the mainland area, co-existing with house indoril, and when the tribunal came to power they fled so they could continiue their daedra worship. they headed south into the barren salt plains, and encountered the Chap’ thil, who had been bug herding there for generations.
This asset has been added to the asset browser: http://www.tamriel-rebuilt.org/asset/bamboo
Bamboo Set,
3 models with Single branches 2 models with multible brances.
Edit: moved to asset browser: http://www.tamriel-rebuilt.org/asset/tumtum-tree -10Kaziem
Tumtum Tree (Fungi Tree)
Earlier released to TR but not in it’s own thread. I don’t really know the status on this one so make this a new start for it.
Edit: added to Asset Browser: http://www.tamriel-rebuilt.org/asset/hevelin -10Kaziem
Flora: Hevelin
Plant with ingredient
Could whoever is working on the Old Ebonheart Castle interior (Seneca? Rats?) post a wip in this thread for the purposes of backing it up and discussion?
Edit: added to asset browser: http://www.tamriel-rebuilt.org/asset/sichiton -10kaziem
Sichiton
Aquatic plant with ingredient (Sichiton berry)
Edit: added to asset browser: http://www.tamriel-rebuilt.org/asset/alraune -10Kaziem
Pink Al’raune flowers
Has an ingredient.