I’m quite interested to start building up ideas and quests for the Temple faction in TR, particularly as the work for House Indoril has been mostly built out now. The key questions for me at the moment are as follows:
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Hello, guys!
It might be a bit random, but I’ve just had a really good idea for a quest, which should take place on the mainland of Morrowind in my opinion. A bit of investigation going on in it, don’t want to spoil until I finalize the details. And for the purpose of the quest, I need to have a small Imperial settlement with Fort, but no guilds. Kind of like Pelagiad in size. Preferrably, somewhere near border with Cyrodiil. And the town will all be a large crime scene, so it really shouldn’t be cluttered with other quests much.
Heya there!
Some years ago I stumbled on an interesting music-composer-channel on youtube, but only now it occured to me that some of his work actually reminds me a bit of morrowind, especially his “Fantasy Music” titled pieces and “Celtic Music” aswell. Adrian von Ziegler is his name and maybe some of you guys now him already and this is old news to you.
We’re going to be hosting some of our concepts up in the galleries that are visible to the public. So, if anyone knows of any cool concepts that got lost in the old forums, please dig them out and post links to them here. They can be yours or someone elses, anyone is fine.
EDIT:
I’ll start.
Crucifigo’s concepts: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24765
Hey guys!
With TR installed, a ctd occurs as I exit the ship in Seyda Neen. Loading an old save in Seyda Neen and starting a new game from there results in no crash. Any ideas?
PS. Thanks for all your hard work
Vanilla game had some NPC and Objects whо leave island and go to the Morrowind Mainland, like this:
Vodunius Nuccius – Imperial Commoner, Player helps him to leave Seyda Neen on boat to Narsis.
Duvianus Platorius – a Census and Excise agent. He leave Vivec after player lies him that Addhiranirr get boat to the mainland. (possible he can appearance in Census and Excise Teyn Office?)
Welcome to the Tamriel Rebuilt forums! If you're new here, say a little about yourself. You can say as much or as little as you like, such as your age, why you joined the forums, why you love Morrowind, or whatever else you'd like to share.
I'll start off our new thread:
Cos it’s easier for me to work out the dialogue bits on the forums.
Journal
I’m trying to make some improvements to the riverstrider model, which I’m sure we can all agree has a lot of room for improvement. Mostly I got sidetracked by playing with the eye texture, and working on animation for it. Eye textures are just for testing, but something along the lines of what I have seems to be a good solution.
https://www.youtube.com/watch?v=H8flZjSoKqQ – horrible quality, but this is me manually manipulating the UV mapping. This is a little misleading, since the exact effect isn’t possible ingame
Added to Asset Browser. -10Kaziem
Making some of the salt formations from http://www.tamriel-rebuilt.org/content/deshaan-plains-assets
No texture yet obviously, but UVs, vertex colouring, and collision mesh are done.
Just uploading .blends for someone helpful to export to nif.
I moved this out of the Assets Needed thread since it is a nice piece of concept art. See the posts below.
Here’s how the system works as of five minutes ago:
Claim Design
Claims are advanced by the “Stage” field. The first and automatically chosen value when you, a Lead Developer, create a new claim is “Design”.
This means that the claim is not ready to be claimed by anyone. It will not show up in most claim Views and you need to specifically filter for it in the claims browser.
This thread has been moved from the asset forum because we already got the big standing statue, and the asset forum is being removed. If someone has a statue asset, post it in the asset browser; otherwise if you just have ideas post them here or in the relevant thread. -10Kaziem
If I were to somehow track down the guy that did the voices for the Dunmer in Morrowind and get him to do some recorded dialogue for us, would it be something TR would use? Would we need to compile a giant list of short lines of dialogue for all the regions we have in mind? I think that this is something we will need to do eventually to give more life to TR, so I might as well ask now if it’s worth my time to persue this thought; and if so if we should start writing some voiced dialogue.
Hiya, I like rocks! Rocks are great! I’ll do some rocks!
I did a test rock based on this concept art for the Deshaan Plains, brand new mesh :)
So here it is in game:
Any good? Texture is CCA license.
I thought the texture was a pretty good match to the photo I was shown:
Hiya, I’m a budding 3D modeller/programmer who is obsessed with Morrowind. My wife and I have just started our own game development company, and I’m cranking out 3D models. Since I have a lot of time to do that, I want to crank out some NIFs for TR.
Okay, I’m creating this topic because I’m losing track of what’s all on the to-do list and because it isn’t apparent what I’m doing at any given day (when I’m not playing Elite).
So first, the big to-do list, updated when things change.
Hey, so I got some emails today from a sender that appears to be TR’s gmail account but it’s not leading me to this domain… gmail flagged it.
“
Hi Melchior Dahrk,
This is an automatic reminder from the site Tamriel Rebuilt. You have
received a new private message from Anonytroll.
To read your message, follow this link:
http://trebuilt.labofabyll.com/messages/view/96#privatemsg-mid-101
In TR Old Ebonheart is center of Imperial civilisation in Morrowind province. This is a huge Imperial city – and fully Imperial, without alien parts. But in lore this was a Dunmer city http://www.uesp.net/wiki/Lore:Ebonheart . It was a capital city sometimes. TR had lore topics about why it was dunmer city and become fully Imperial? Or in game we will be visit some ruins of old old Ebonheart?
I dropped this into the asset browser here: http://www.tamriel-rebuilt.org/asset/dres-architecture -10Kaziem
The vanilla Morrowind’s selection of Sound Activators for interiors and exteriors is quite limited and starts to sound repetitive pretty soon. I’ve come up with some new sound effects to be used as looping Activators in various locations. These are meant to blend in with the vanilla sound effects. Lemme know whaddya think.
EDIT: Files relocated to Asset Browser. Decided not to propose the “Almsivi chant” or the chimes. They started to irritate me :D
Hello TR,
I thought it would be finally time to step forth and ask for your opinion on a few things regarding resource-sharing and establishing more consistency between TR and the projects hosted at project-tamriel.
At the moment we are discussing a common Tamriel-Data for S:HOTN and P:C that will either by dependency or by merging include all of the objects in TR_Data.
You can read up on the respective discussion here:
I spoke with another dev and was given the go-ahead to do some some work on this claim. Until we figure out how to go about merging this quest into the master files, I’m going to be putting the dialogue up here for review.
*****
Changelog
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v1.0.0
--all basic dialogue has been written
--some coding markups included
--needs code for Rother attacking other NPCs
--needs code/dialogue for quest updating on successful pickpocket