Critical

[HF/TES3A] Redguard Clothing

Redguard clothing megaclaim. Claimant should try to follow the vanilla model of having Common, Expensive, Extravagant, and Exquisite clothes, with Common being the majority.

Vague inspirations for the aesthetics of this set are the clothing of TESA: Redguard, styles of the American Old West, and 17th-18th Century colonial fashions of the Caribbean. Some nods to early 20th century fashion should also be present in the more costly items.

Concept art is by Aldergo, Tammilisäke, and Autochtone Fol

Paruddma's Maw Edits

Updates to Paruddma's Maw to replace some of the rock cluster spam with our new exterior Dreugh Citadel assets.

The maw should also be shifted towards the north-west of the cell. However, make sure not to edit the terrain in the cells to the west or north in order not to conflict with the Aanthirin updates.

Make sure to use the citadel tower asset, but try to also maintain at least some of the "descending into a deep chasm" feeling of the current implementation.

[PC] Cyrodiil Signs Expansion

Cyrodiil needs more signs for its minor guilds, trading companies, and some service providers which were not accounted for in the original set.

Signs critical for Abecean Shores release are listed below. Crossed-out signs have been made already.

Guild signs

  • Imperial Astrological Society (Anvil)
  • Imperial Geographical Society (Anvil)
  • Ratcatchers Guild (Anvil)
  • Barristers Guild (Kvatch)

Trading companies:

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