Just a really quick idea I wanted to jot down, perhaps there is an Orc in one of the missionaries in OE Castle who snores like a rock every night all night. One of the chamberlains or emmissaries shares a wall with the Orc in the sleeping chambers and its been driving him mad for a while now. He asks the PC to go see [whoever] in the Mage's guild to get a potion of silence disguised as a bottle of (what do Orcs drink???). 'Every night, before he goes to sleep, [Orc's name] downs a bottle of (whatever) like it's the secret to agelessness!
Relevant description from the quest text: "....though the [Mages] Guild had assumed that the necromancer's lair was uninhabited – which why they sent a rookie to explore it in the first place – they are now suspecting they were direly wrong.
Short summary: This is a mid level quest for the Mages’ Guild of Old Ebonheart. The player is sent to rescue a missing Guild member only to find them already dead, their soul trapped inside a necromancer's soul gem. The player has to decide what to do with the distraught soul with three possible outcomes.
Two quests for the Old Ebonheart Mages Guild, meant to be done back to back.
The first has to do with our Conjurer dude from Ghost in a Gem. He has summoned a frost atronach he couldn't control while trying to help some Imperial Navy dockworkers unload cargo. The frost atronach is now running loose somewhere in the harbor. The questgiver gives the PC a waterwalk spell to get out to it.
(This is a quest I made for this cause I have nothing else to do and I want to support this project the poor person way, but I hope my idea is at least taken into consideration. If I make any format mistakes, it's because I am basically clueless on how this works.)