File that buffs Templar weapons to be roughly on-par with Dwarven weapons, makes them ignore normal weapon resistance, and increases their value. This is so we can have a mid-level Imperial weapon set and to make the (presumably) rare Templar items more of a valuable find. Image is a comparison of the new Templar stats, Dwemer weapon stats, and the old Templar stats.
A replacer for the misc orc skull. I'm not really a fan of the current orc skull since it doesn't quite fit Morrowind's art style and I don't really think it justifies its own texture. I noticed that the orc skeleton creature currently in TR had a slightly different skull which uses vanilla textures and imo looks nicer. I grabbed the skull off it to replace the current ones. The meshes appear to be identical other than the textures, so this should be a 1:1 replacement. After this is merged the textures tr_bone_orcjaw.dds and tr_bone_orcskull.dds can be deprecated.
A sword that is created by the Ideal Masters, rewarded to those who serve them in the Soul Cairn. The sword is made out of blood, Purgeblood salts formed into a crystal. The Ideal Masters will send you to the Blood Baths where the drains under the Mana Beams connect to. Thousands of mortals have cast their flesh from their bones to become immortal servants of the Ideal Masters, and so the blade harbors their Ichor.
While the Coral Fungus made by S'wit is nice, it just doesn't look fitting in the Othreleth Woods test cells, due to it looking much more like actual coral than a fungus. New meshes should be made based off of the reference images provided. Once new meshes are made the currently existing coral fungus models should get reused as actual coral (bonus points if you, the asset creator, do that in this upload). A new ingredient is not required.
Asset creator should be careful with the poly count for these due to their smaller size.
an interview with the editor of the Kragenmoor arena; a short book about the importance of gladiatorial games in western Morrowind. it's sort of like a "faction book" for the arena in Kragenmoor. also includes a new generic book model.
I am writing a set of magic skillbooks for general use in TR, as we lack variety in that department. This is the Illusion skillbook, called "The Lantern Thief". It is about a cryptid believed to reside in the Telvannis district who steals lanterns (and probably murders people along the way). It suggests Archmagister Dral, if we end up running with the whole daedric insectoid abomination thing, and the idea came from Feivelyn's art for Dral, which depicted him as being obsessed with lamps and lanterns (bug as he is).