Muckraker's Hangout, a tavern with rooms to let catering mostly to travellers by trade such as caravaners and caravan guards, merchants and messengers. Its accommodations don't need to be especially comfortable (consider bunk beds rather than single rooms) and the taproom not very tidy, but the service isn't bad. Use de_p furniture.
A small Mages Guild hall similar to the one in Caldera, with a guild guide, two or so bunks and one or two services. It can be built into the cliff and downwards one floor. Use de_m furniture, and don't forget the supply chest.
Old description
Home of an MG member acting as a teleporter relay, de_p furniture.
Claim marked SH_09 on the attached map. There should be a hidden canyon passing somewhere on the border used by smugglers, the rest of the border should be impassable Planned points of interest: Velothi Tower, under control of the Red Swarm Milita; add a few small Dunmer tents outside, maybe some fences for bug-goats Kwama mine nearby Optional Daedric Ruin General additions wherever there is a good place: Tanna plantation Netch ranch Ancestral tomb (sparingly)
Claim marked SH_05 on the attached map. Planned points of interest: Optional Daedric Ruin revised Thirr riverbed (https://cdn.discordapp.com/attachments/186227908510089217/70403445368868...) source of the Thirr with a modest Buoyant Armiger presence worshiping an aspect of Vivec's Water Face, or something General additions wherever there is a good place: Tanna plantation Netch ranch Kwama mine