Books like "Grasping Fortune" or "The Affairs of Wizards "which are about joining house or guilds, include lines specifically refering to Vvardenfell. This doesn't work on the Mainland and we have no Mainland versions of them. According to Minerman, TR_Factions edits vanilla books to include Mainland topics. This could be done here too. Otherwise one could make a new T_D version of them.
TR_m3-771_w_arbalest is, seemingly, supposed to be a very powerful crossbow hidden in the OE curtain wall towers. However, beyond being just a tad *too* strong (being indisputably the strongest crossbow in the game right now), it's also ended up in the vendor chest of Old Ebonheart, The Perfect Quarrel. As it essentially outclasses the normal Daedric Long Bow, I suggest we
Found this in preview: TR_ex_5-19_pier is a static version of the Ravenrock pier, this should either be a dedicated asset (like the broader discussions of a static version of the ravenrock set) or should be replaced with a more standard asset
Two instances in cormar, one near cormar and a fourth is found in the Uld Vraech where it isnt even being used in an imperial settlment rather a Redoran outpost.
On road between Dun Akafell and Akamora, the road running west to east over the hill seems to have a cliff intersect it in such a way that it's invisible to the player until they collide with it's edge. Doesn't marry up quite with the road.
My coords -->
> player->getpos x 235182.187500 > player->getpos y -95119.351562 > player->getpos z 3860.780273
Hello, i have a normal GOTY CD Version of Morrowind installed, i wanted to try the tamriel rebuilt mod, but when i launch the game, it give me this following error "Matching IDs: T_Com_Farm_Sledgehammer_01 Tamriel_Data.esm: type Misc Item Tamriel_Data.esm: type Weapon"
what can i do to repair it ? i have not understand the other topic that talk about the same issue.
In The Thieving Pilgrim quest, Tiron Naren gives directions to Berantus, indicating it is near the Helnim lighthouse. In fact, the cave is northwest of Helnim slums, ie nowhere near the lighthouse. Erdgolf the Sea-Weary also appear to have dialogue referring to the wrong cave location.
When confronting the hostage-taker in this quest, I chose to cast a Calm Humanoid spell on the NPC. My response choices to the ensuing dialog were something like "You must forfeit your purloined goods and go to jail", which makes no sense, since the NPC was guilty of hostage-taking, not theft. Some cleanup would be helpful here.
In the initial dialogue for this quest, Rother Nerevyn asks me to talk to Porcilla Dythos, who is the chief clerk of the "Census and Excise Office". In fact, this office does not appear to officially exist, although there is an Imperial Census Office near Ebon Tower, and a Customs Office near the gate. Perhaps it would be less confusing if RN indicated that PD was in the Harbor Ofiices next door?