It's good to add addtopic "new topic" when dialogue is supposed to add a new topic. Sometimes new topics aren't hyperlinked when another mod's topic includes the same words, so they don't get added.
Example if a sentence should link this topic "I would have you deliver a message to Khuul."
One of the books needed for the quest, "Hyperagonal Media Theorem", is carried by Rilvin Dral. After a certain point in the House Telvanni questline, Dral disappears to his pocket realm which is unreachable, taking the book with him. The quest cannot be completed in that case.
Asking around about the book using its topic, people tell you: "I've certainly never heard of a book like that. Sounds like the sort of thing you'd find in Lord Dral's library.", but as far as I could tell from looking around and checking the CS, the book is not placed anywhere.
Before quest "Temple: Calitia's Sanctuary", there was no problemos. Almost after solving this quest, I can't any more leave the "Almas Thirr, Canalworks. I can go in, but not out. The game always crash in the last moment of loading new place, without any error message.
I noticed that the tame plainstrider (tr_ml_tame_plainstrider) loops its sound constantly, which can be a bit annoying. Maybe make it the same frequency as the one we can travel with.
This is a suggestion for adjusting the Daedric helms to be a bit more distinct from each other and closer to their intended implementation in Morrowind concept art.
One part of the suggestion is adjusting the stats of the helms in Tamriel_Data to be more distinct. I attached a list of suggested stats below.
I have the "Glow in the Dahrk" mod installed. Windows glow at night as they should, but some non-windows are also glowing now: in Bal Oyra there is a shooting range near Ajahni. The stands of the shooting targets are glowing like windows at night. I've tested during the day - it doesn't glow. https://youtu.be/vcg9pYlqIkk
Since the TR notes are based on the vanilla paper model, they have the duplicate, small plane underneath them. This is visible if the player can see the backside of the note (such as when using mods like Perfect Placement). Some of the notes are using alpha blending but should be using alpha testing instead for performance and to reduce conflicts with nearby alpha-enabled meshes.