This release file contains for the city of Andothren with its exteriors and interiors.
Workflow
This is the file where dialogue, quests, and claims should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines)
Development Plan
The exterior is in the process of an overhaul, which will add new interiors. NPC planning is nearly on the table.
This are the files connecting the mainland (and mainland plus preview) to Vvardenfell and internally. This changes dialogue. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it, period!
Development Plan
Needs a sanity check and documentation (preferably somewhere in the handbook). Other than that, this need only be updated when more landmass moves into TR_Mainland.
This release file contains the Armun Ashlands (up to, not including the Velothi mountain border to Skyrim).
Workflow
This is the file where dialogue, quests, and claims should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines) You're fine without for now; no dialogue is in this file yet.
This is the file where dialogue, quests, and claims for Roth-Roryn and the Ascadian Bluffs should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines)
This release file contains the new exterior claims, covering part of Aanthirin and much of Thirr Valley.
Workflow
This is the file where dialogue, quests, and claims should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines) You're fine without for now; no dialogue is in this file yet.
This is the claim used to make edits and fixes to TR_Mainland. Do not make changes arbitarily. TR_Mainland should not break compatibility unless it is structurally necessary. This means do not change the IDs of anything that was released in a TR_Mainland.esm unless strictly necessary.
The TR beetle creatures seem to have weird hit boxes and are especially hard to hit with marksman weapons. Sometimes an arrow or bolt will visually pass right through them.