tr_m3_imp_guard_s some of these are using t_imp_legion_shortswordbroke_01 deprecated weapon textures/files (?)
Reported previously as a (closed) bug but it still persists but not in all the same guard models: Found 1 in the Ebon tower and in the Imperial Archeological society there is one. Another tr_m3_imp_guard_s in the Imperial archeology society does not have this problem since it uses a different weapon.
TR is suffering from a glut of pocket realms -- OE in itself has three, and two of them are in the Mages Guild. This is way to much and only serves to cheapen future pocket realms planned, e.g., for Master Dral. It was proposed on Discord that one of the OE MG pocket realms, "Hide and Seek," which is Rakanishu's old quest showcase, be moved to another project, namely the Mages Guild in S:HOTN's Markarth Side.
Rakanishu was happy with the idea, so we should do it.
There is some cursed gold found on the ground in Anashbibi, Inner Shrine that when picked up will give the player an error, it won't stack with the rest of their gold and if you attempt to place it in a container the game will crash.
I realize that this is an unused item from the base game and therefore technically a bug with the base game and not the mod however, I think it was unused for a reason.
The Goblin Brutes found in Pagondha Cave have shields and attempt to use them to block, however they are missing a block animation and therefore give the player an error message when attacked with a melee weapon.
I realize these Goblins are just copies of the ones from the base game and therefore this effects them aswell however the ones in the base game don't have shields so it never comes up.
After helping the knights kill the daedric cultists in the quest Avenge the Knights, the knights don't appear back at Red Drake Inn in Helnim, meaning the only way to complete the quest is spawn them through the console.
should have the weapon be present as it being depawned makes it unrealistic and gamey that it spawns for the quest even though it is harboured in the shrine the entire time a per dialoge.