I was playing a diplomatic, haggling merchant type character and ended up with a lot of gold. Only being able to go up to 1,000 was very tedious for withdrawls and deposits was very tedious, especially going through the whole dialog tree every time. My suggestions are either of the following:
Have another, higher withdrawl / deposit option (5,000, 10,000)
Two NPCS, including the fast travel shipmaster, consistently load in in the water on my game - when I console 'RA' at least the fast travel NPC Ilnori Pelelius appears on the dock but the poor nord (?) next to the Gyrfalcon is still stuck in the freezing water
The floating eggs in the Tel Gilan eggmine have been reported - but not the issues with the mine itself. Several areas are too steep to walk on (despite having for example, a ladder there implying it should be walkable) and in two places the mine becomes too narrow for the PC to fit through. In fact, without levitation or high acrobatics if you got to the queen you wouldn't be able to exit because the ledge you came in on is too steep and the other way out is too narrow. Not great for a fighter guild questline...
TR_m1_Kevlin Sereile, the owner of Black Ogre Tavern in Nivalis, has an unique Greeting 7 that has two issues:
It's filtered just to members of Mages Guild (most likely an oversight caused by copying the lines for a MG member that are just below this one)
It doesn't contain the word "beds" or add the "Beds" topic, meaning that if you happen to reach the Black Ogre Tavern without getting the topic elsewhere, you won't be able to rent a room there.
The Bloodmoon silver weapons of paralysis (the staff, the axe and the sword) used in that one quest with rogue Legion soldiers have absolutely absurd stats (the staff especially, it's like three times as powerful as Staff of Magnus). They definitely shouldn't be placed randomly in Mainland and used by low-level NPCs.
We have already gotten rid of the swords, but a few axes and staves still remain.
Questlines made by Rats (Akamora FG, Ando FG, OE TG) have extremely low FacRep rewards compared to any vanilla or TR quest chain. They should be brought to the same standard -- +5 for ordinary quests, +10 for quests of high significance for the faction (like final quests).
All of the vanilla Telvanni crab helmets spell the name of the crab as "Mole Crab" (which is also the proper name of the real-life animal). Old TR has inexplicably changed this (or more likely, someone has misspelled it once and everyone has rolled with it) so now we have "Mole Crab" helms, a "Molecrab" creature, a "Molecrab" armor set and "Molecrab" ingredients.