In unique greetings 7 of TR_m3_Hal_IndGuard, TR_m3_Hal_IndGuard_s, TR_m3_Hal_IndGuard_out, TR_m3_Hal_IndSmith, TR_m3_Hal_IndCaptain, disposition 30 requirement should be removed. If the player has high ranks in Imperial factions, their disposition will be lower and those greetings won't appear.
in "jobs" topic, TR_m3_Gordol the Tailor says "there are no TG cells south of Almas Thirr", which is not true at the moment. There will be a TG cell in Narsis.
TR_m2_Roljir can be persuaded to release Rethyn Verelnim (using the persuasion mechanic which is cool and good) however, this can only happen if you persuade him after asking him to release Rethyn. If you get his disposition to 100 before asking Roljir to release his prisoner, he will say he's not convinced. At this point it's not very obvious that he needs persuading given that his disposition is already maxed out.
Adding a 100 disposition check that allows the persuasion mechanic to be bypassed would make sense.
TR_m2_FG_Hartisescript is supposed to teleport TR_m2_Rethyn_Verelnim to jail. The script only does this if his doonce variable is equal to 2. It gets set to 2 when he gets close to TR_m2_Hermea Artea which is also supposed to make him stop following the player and trigger a greeting from Hermea.
The barrier that is supposed to be down when you enter the dungeon is up when you enter. I thought you had to fight all the monsters downstairs to free him or something. Nope.
If I TCL through the barrier and stand next to him, the barrier goes down, but then it doesn't come back up when he stands on the rug. It also just seems really inconsistent about when it turns on or off, or stays on or off.