23.10

Goblin Brute missing block animation

The Goblin Brutes found in Pagondha Cave have shields and attempt to use them to block, however they are missing a block animation and therefore give the player an error message when attacked with a melee weapon.

I realize these Goblins are just copies of the ones from the base game and therefore this effects them aswell however the ones in the base game don't have shields so it never comes up.

Remove creature spawns from vicinity of Old Ebonheart

In order to improve framerates near Old Ebonheart, we should remove creature spawn points that will be active when the player is in the city. From CMAugust on Discord:

It might be better to remove creatures from the active grid near the city. The crabs alone use 5 separate textures, which along with shadow maps means that the 4 in view cost nearly 100 draw calls.

The rat is worse, its tiny body is made up of 14 separate textures.

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