23.10

Pathgrid issues in EoE exts

Cells: 16,25 , 16,26 & 15,25
Issue: Old inaccurate wilderness pathgrids southeast of Bahrammu
Image: https://i.imgur.com/kHT8mlF.png

Cells: 17,23 & 17,24
Issue: Pre-EoE leftovers southeast of Tel Rivus, kill with extreme prejudice

Cell: 20,23
Issue: Doesn't match the current ship in the slightest, it seems like it wasn't updated when the Northern Wind was updated to the new galleon models

Missing mesh in Bapatipi

Upon entering in Bapatipi (in the Armun Ashlands) i get the error message:

"Model Load Error: Meshes\tr_death_b.nif cannot load file in Meshes\tr_death_b.nif. Will use the default object Marker_Error.NIF. Continue running executable?"

If i click on yes or yes to all, it enters the ruin opening the inventory at the same time, when i close it the game crashes. Everything else works just fine.

Rotate Idra Uvalen's house to make an entry to the Uriel's Quarter clearing

Per discussion with Taniquetil on the Discord, I've put together an ESP that rotates Idra Uvalen's house 90 degrees. This creates an entry into the clearing in the Uriel's Quarter slums from the alley, which was previously only accesible from the main road, between Mist-Eyes's apothecary and Sergius Antellius's house. The included ESP handles the rotation of the house, moving three peices of exterior clutter in the clearing, minimal int edits to make the door and windows fit the new orientation, and pathgrid and northmarker edits both inside and outside. ESP has been cleaned.

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