23.10

Occurences of "Roth Roryn" (without hyphen) in current Roryn's Bluff section file dialogue

In the current Roryn's Bluff section file, two dialogue entries use Roth Roryn (without hyphen), as opposed to Roth-Roryn (with hyphen). Since the topic for the region itself is found under Roth-Roryn (hyphenated), I assume this is the correct spelling of the name.

The two lines are found under the topic cure for my disease, filtered to the NPC TR_m4_Wesencolm, and are as follows:

Use of "Roryn's Bluff" instead of "Roth-Roryn" in one Menaan dialogue entry

The following entry for the topic little advice in Menaan mentions "Roryn's Bluff" as the region in which Menaan is located. It should be "Roth-Roryn" instead, since that is the region's in-game name, and Roryn's Bluff is mostly used outside the game for dev purposes.

The full line, filtered for cell Menaan with a condition Random100 < 80:

The Missing Brother: Dialogue Response Bug

In the quest The Missing Brother, upon returning to Rulvam Helseri to tell him that you found his brother's corpse, clicking [Lie] has the sequence repeat itself until you pick another response option. It's possible that this is intentional, and he's meant to insist that you tell him where you found his brother. This is easily interpereted as a glitch though. If it is intentional, I'd suggest adding a context clue of sorts. (Rulvam interupts you mid-sentence. -- "I don't believe you. Where did you find him?")

Exclamation Points with Travel Network Mod

The Fast Travel boater at Seyda Neen (Sentius Veros) that is added by TR_Travels (Core, Preview, and Vvardenfell) is surrounded by 2 missing missing mesh exclamation points. It seems to be his face and torso that are missing. He can still be interacted with.

Mod Order (according to OpenMW):
Morrowind.esm
Tribunal.esm
Bloodmoon.esm
Tamriel_Data.esm
TR_Mainland.esm
TR_Mainland_2002_hotfix.esp
TR_Preview.esp
TR_Factions.esp
TR_Travels_(Preview_and_Mainland).esp

Assorted bugs

T_De_SetNecrom_I_Doorjamb_01    Necrom, Tenandus' Rare Books    4224    3648    15808    "caspering doorframe from under"    
TR_m2_Uleni Tenandus00000000    Necrom, Tenandus' Rare Books    4197    4241    15554    "this woman has so many skill books for reading without buying, feels a bit like cheating with all the level ups."    
contain_corpse2000000002    Balvel Ancestral Tomb    662    -388    263    "no creatures in this tomb"    

Minor Visual Glitches on Modular Hlaalu pieces. (TD_Addon)

A few models found in TD_Addon in the modular Hlaalu exterior set have the same issue; the corner edging it appears like two different faces are overlapping causing texture glitches.

T_De_SetHla_X_M_L_Indnt_Alc_CL (tr/x/tr_ex_HM_L_Idt_Alc_CL.nif)

T_De_SetHla_X_M_L_Indnt_Ent_CL (tr/x/tr_ex_HM_L_Idt_Ent_CL.nif)

T_De_SetHla_X_M_L_Indnt_Ent_CR (tr/x/tr_ex_HM_L_Idt_Ent_CR.nif)

Are the three I've seen it on so far. If I find more I shall post them below.

Picture shows one of the pieces but it's pretty much the same visual glitch in all three.

Llaram Farm's interior cells still have WIP names

The interior cells for Llaram Farm (a manor and a slave shack), located near the mouth of the Pryai River in the Ascadian Bluffs, still have their WIP names (eg TR_AB_Llaram_Farm). Since those are the only interior cells to still have WIP names in the section file, I figured this was an oversight worthy of reporting. Let me know if that's not the case.

Unesa Sadrathi has the default *my trade* dialogue for the Herder class

Currently, Unesa Sadrathi, the guar herder/stablewoman outside the main gates to Old Ebonheart, has the default my trade dialogue for the Herder NPC class. Since the class was originally intended to be used only in Ashlander tribes, the dialogue makes constant references to "the tribe" and the Ashlander way of life. This clashes with Unesa's actual place in Old Ebonheart society: a stablewoman in charge of taking care of merchants' and travellers" guars while their owners are in town.

I would suggest adding a custom reply for Unesa's my trade topic.

Wrong-facing door in Neel Gymont's House in Old Ebonheart

The door at the top of the stairs in Neel Gymont's house in Old Ebonheart is opening the wrong way: it opens towards the stairs, which makes it swing into the void above the topmost steps (see attached screenshot)
A potential fix woud be to have the door open "inwards", towards the upstair floor.
--
Interior cell ID : Old Ebonheart, Neel Gymont's Fine Art

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