- Made enchantment more powerful for the Ebony Blade (Suggested by Mort) - Made enchantement resist weapon 50% (instead of resist fire 100%) for Scales of Nafaalilargus (Suggested by Dillon) - Changed the Daedric Halberd shaft the silver war axe shaft texture to match the Daedric Spear and Long Spear - Changed the enchantent Daedric Face of Humiliation (Face of Molag Bal) the newer more concept accurate model - Changed Hammer of Gahren to a repair hammer (Something I think suits it better, and also more misc item Artifacts)
Thought this could be useful for some interesting new areas or mechanics
A coal pile (container), and coal and charcoal (ingredients).
The coal pile is enough to create a coal mine (its kinda odd that none of the TR/PT areas have any, considering how much coal is visibly burned ingame). Might as well have a coal mine/quarry considered how few assets are required to make one.
I'm sure I read that charcoal was needed for Dres? Not sure on the specifics of that.
Our iron ore containers greatly need a replacement. Both rocks and (especially) nuggets had severe topology issues (like they had been decimated with a shitty algorithm), and some nuggets were completely/nearly buried in the rock. All the UVs were terrible. Each nugget was its own NiTriShape. And the 02 Iron rock had a strange bounding box? Separate from its collision. So I fixed all of those issues; it sucked. I also replaced the iron ore texture to match the current GLB ingredient/PT iron ore texture, and changed the iron rock texture to match.
Both 01 and 02 had this error. Fixed the seam in the floor. Still not very well made. Edges that where caspering are not connected... They are still nog, because I didn't wanted to uv-map, but they are aligned correctly now (z-axis 0 instead of -0,104). Vertex paint is not that great, but that is vanilla style and there is still a small caspering on the side (Picture), but that is vanilla style aswell..
First of a series of three or four books, different accounts of the First Council by Sotha Sil's servants. Should be rare and kept by mystics and high-level scholars.
A quick UV edit in nifskope on the bottom of the meshes: tr_in_c_plain_r_rail00.nif and tr_in_c_plain_r_rail01.nif the UV is no longer 1 dimensional, it now is 2D with both the U and the V lol