Closed (Merged)

Missing scripts for banners

There are some banners in T_Data that don't use the OutsideBanner script that all vanilla and most TR banners use. The script doesn't work so it isn't a big deal. But there are mods that finish the script and make it functional. This helps with immersion as the banners will then making sounds when moving in the wind. I felt the need to makes this for 2 reasons, 1) to be consitent with the other banners in Data+Vanilla, and 2) for people that use mods that fix the script, they won't have an issue where some banners make sound, and others do not.

Vivec Buttresses with stairs for Almas Thirr

I got absolutely sick and tired of having to squeeze through the Almas Thirr Canalworks and Waistworks whever I wanted to walk from the lower levels to the cantons. So frustrated in fact that I decided to pick up Blender and do something about it.

I present to you: a buttress piece with stairs in them, for easy access between canton and dockside. Mesh is called tr_ex_vivec_b_b_02 is based on the vanilla ex_vivec_b_01 and ex_vivec_b_tb_01 meshes, with my own edits to the stairs. Also has a collision mesh, it's no beauty but it should work.

Indoril Guard Rework

This changes the generic Indoril guards into irregulars wearing the Chev-Aram armour. They are fairly high level for gameplay reasons (20), but otherwise have low-level gear and the lowest rank in the House Indoril faction. Higher level retainers, especially those wearing bonemold, will generally be unique. To help provide the proper irregular look a few levelled lists have been added as well.

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